JWA Campaign Course 14: Wound, Cleanse, Nullify

Damage over time with wounds, cleansing it away, and nullifying the enemy's positive effects. Course 14 has 20 missions across 3 chapters against enemies at level 13–21, with teams of 1 to 4. Clearing it pays 16,500 Game Coins and 22,500 DNA.

How to beat Course 14

Wound enemies early so the damage builds up over several turns. Cleanse your own wounds once they would cost you a turn of health, and nullify an enemy's shields or attack boosts before you strike.

The game's hint: Using creatures with Wounding abilities and that are higher than level 15 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Wound

Use Wound to deal Damage over Time.

What the game teaches here
Wound
When Wounded, opponents take extra damage at the end of each turn until the Wound wears off.

Starter missions

  1. Wound Mission 1

    Use Wounding abilities to deal Damage over Time, countering high HP, Shields and Armor.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • All slots: Creature has DOT effect

    Game suggests: All slots: Level 15 or higher.

    Rewards
  2. Wound Mission 2

    Use Wounding abilities to deal Damage over Time, countering high HP, Shields and Armor.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has DOT effect

    Game suggests: Slot 1: Level 15 or higher; Slot 2: Creature has DOT effect, Level 15 or higher.

    Rewards
  3. Wound Mission 3

    Use Wounding abilities to deal Damage over Time, countering high HP, Shields and Armor.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has DOT effect

    Game suggests: Slot 1: Level 15 or higher; Slot 2: Creature has DOT effect, Level 15 or higher; Slot 3: Creature has DOT effect, Level 15 or higher.

    Rewards
  4. Wound Mission 4

    Use Wounding abilities to deal Damage over Time, countering high HP, Shields and Armor.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has DOT effect

    Game suggests: Slot 1: Level 15 or higher; Slot 2: Creature has DOT effect, Level 15 or higher; Slot 3: Creature has DOT effect, Level 15 or higher; Slot 4: Creature has DOT effect, Level 15 or higher.

    Rewards

Intermediate missions Clear Wound on Starter difficulty.

  1. Wound Mission 1

    Use Wounding abilities to deal Damage over Time, countering high HP, Shields and Armor.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has DOT effect, Level 20 or higher.

    Rewards
  2. Wound Mission 2

    Use Wounding abilities to deal Damage over Time, countering high HP, Shields and Armor.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has DOT effect, Level 20 or higher.

    Rewards
  3. Wound Mission 3

    Use Wounding abilities to deal Damage over Time, countering high HP, Shields and Armor.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has DOT effect, Level 20 or higher.

    Rewards
  4. Wound Mission 4

    Use Wounding abilities to deal Damage over Time, countering high HP, Shields and Armor.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has DOT effect, Level 20 or higher.

    Rewards

Cleanse

Remove negative status effects with Cleanse.

What the game teaches here
Cleanse
Cleanse removes negative status effects like Wound, Vulnerability, and Stat decreases.

Starter missions

  1. Cleanse Mission 1

    Use Cleanse to remove negative status effects from your creature.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has Cleanse effect

    Game suggests: Slot 1: Level 15 or higher; Slot 2: Creature has Cleanse effect, Level 15 or higher.

  2. Cleanse Mission 2

    Use Cleanse to remove negative status effects from your creature.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has Cleanse effect

    Game suggests: Slot 1: Level 15 or higher; Slot 2: Creature has Cleanse effect, Level 15 or higher; Slot 3: Creature has Cleanse effect, Level 15 or higher.

    Rewards
  3. Cleanse Mission 3

    Use Cleanse to remove negative status effects from your creature.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has Cleanse effect

    Game suggests: Slot 1: Level 15 or higher; Slot 2: Creature has Cleanse effect, Level 15 or higher; Slot 3: Creature has Cleanse effect, Level 15 or higher; Slot 4: Creature has Cleanse effect, Level 15 or higher.

    Rewards

Intermediate missions Clear Cleanse on Starter difficulty.

  1. Cleanse Mission 1

    Use Cleanse to remove negative status effects from your creature.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Cleanse effect, Level 20 or higher.

  2. Cleanse Mission 2

    Use Cleanse to remove negative status effects from your creature.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Cleanse effect, Level 20 or higher.

    Rewards
  3. Cleanse Mission 3

    Use Cleanse to remove negative status effects from your creature.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Cleanse effect, Level 20 or higher.

    Rewards

Nullify

Use Nullify to remove positive effects.

What the game teaches here
Nullify
Nullify removes positive effects like Shield, Invincibility and Cloak from your opponent.

Starter missions

  1. Nullify Mission 1

    Use Nullify to remove all positive effects from your opponent.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • All slots: Creature has Nullifying effect

    Game suggests: All slots: Level 15 or higher.

    Rewards
  2. Nullify Mission 2

    Use Nullify to remove all positive effects from your opponent.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has Nullifying effect

    Game suggests: Slot 1: Level 15 or higher; Slot 2: Creature has Nullifying effect, Level 15 or higher.

  3. Nullify Mission 3

    Use Nullify to remove all positive effects from your opponent.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has Nullifying effect

    Game suggests: Slot 1: Level 15 or higher; Slot 2: Creature has Nullifying effect, Level 15 or higher; Slot 3: Creature has Nullifying effect, Level 15 or higher.

    Rewards

Intermediate missions Clear Nullify on Starter difficulty.

  1. Nullify Mission 1

    Use Nullify to remove all positive effects from your opponent.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Nullifying effect, Level 20 or higher.

    Rewards
  2. Nullify Mission 2

    Use Nullify to remove all positive effects from your opponent.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Nullifying effect, Level 20 or higher.

  3. Nullify Mission 3

    Use Nullify to remove all positive effects from your opponent.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 25
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Nullifying effect, Level 20 or higher.

    Rewards