Battle simulator
Pick up to four creatures a side with their real levels and boosts, then play it out. Choose your moves while the computer answers with its best play, or let it play both sides. The coach shows each move’s win chance.
Loading the simulator…
How the simulator works
Each turn follows the game’s order: swaps first, then moves by priority, speed and level. Damage, armor, crits, dodge, cloak, shields, vulnerability, stuns, damage over time, rending, counters, swap-in and on-escape abilities, revenge moves and enhancement reactive abilities are all modeled. With Random luck each crit, dodge and stun is rolled; the other settings take the likeliest outcome or always the best or worst one for you.
The computer and the coach search ahead against the best reply each turn, so a “win” holds against perfect play from the creature on the field. Results are simulated, not guaranteed: a few rules follow the game’s descriptions and have not been checked against recorded battles, and taunt and flock limits are not modeled. Save teams in My Teams to load them here, and share any battle as a link or an image.