Build options
Compare BrontolasmusCreate a custom version

Your build

Health
4,200
Damage
1,300
Speed
108
Armor
30%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
75%
Rend
0%
Speed reduction
Immune
Stun
50%
Swap prevention
0%
Taunt
0%
Vulnerability
75%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Shielded Taunting Strike move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks.

Target lowest HP opponent. Attack .

Target Self. Taunt 1 turn.

Group Resilient Impact move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target all opponents. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Cooldown: 1.

Priority.

Target Self. Heal 20% max HP. Cleanse. Shield 50% for 1 turn, 4 attacks. Taunt 1 turn.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Cooldown: 2.

Target Self. Cleanse Damage reduction.

Target fastest opponent. Attack , 3 hits. Vulnerable 50% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,3001,950
Speed108148
Armor30%30%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,121656
131504,0002,227689
142006,0002,338723
152508,0002,455760
1630010,0002,578798
1735015,0002,707837
1840020,0002,842879
1950030,0002,984923
2075040,0003,134970
211,00050,0003,2901,018
221,25060,0003,4551,069
231,50070,0003,6271,122
242,00080,0003,8091,179
252,50090,0004,0001,238
263,000100,0004,2001,300
273,500120,0004,4101,364
284,000150,0004,6301,433
295,000200,0004,8611,504
307,500250,0005,1051,580
3110,000250,0005,3341,651
3210,000250,0005,5441,716
3310,000250,0005,7541,781
3410,000250,0005,9851,852
3510,000250,0006,3001,950
26 left
HP 4,200DMG 1,300SPD 108
Simulated battles · Level 26 vs 26 · No boosts

How to beat Brontolasmus: counters that win

Battle level
167 of 494 beat it252 it beats

To beat Brontolasmus, bring Brunette, the best Epic counter. Use Defense Shattering Revenge, then Cleansing Formation, then Alert Devouring Impact to win with about 76% HP left. Overall best: Alacranix (Apex). Brontolasmus: Alacranix, Aliorasuchus and Distortus Rex beat it at level 26, and it beats 252 of 494 creatures.

How to beat Brontolasmus with Brunette, move by move

  • If Brontolasmus opens with Shielded Taunting Strike: Defense Shattering Revenge, then Alert Devouring Impact. Wins with 85% HP left.
  • If Brontolasmus opens with Group Resilient Impact: Defense Shattering Revenge, then Cleansing Formation, then Alert Devouring Impact. Wins with 76% HP left.
  • If Brontolasmus opens with Taunting Heal Bellow: Defense Shattering Revenge, then Alert Devouring Impact. Wins with 100% HP left.

Each fight is played out move by move. Brontolasmus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Brontolasmus, an Epic creature in Jurassic World Alive
Brontolasmus
4,200 / 4,200 HP

If Brontolasmus opens with…

  1. Turn 13,616 vs 1,922 HP
  2. Turn 24,071 vs 0 HP

Brunette wins with 4,071 HP left (85%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Brunette is higher level or boosted, this win only gets safer; if Brontolasmus is, it can turn the result, so check both builds first.

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All 167 creatures that can beat Brontolasmus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 21 of 21 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Brontolasmus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.