Build options
Compare DarwinopterusCreate a custom version

Your build

Health
2,700
Damage
1,000
Speed
129
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Pinning Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target random opponent. Prevent swap 2 turns.

Minor swoop move icon from Jurassic World Alive

Target highest HP opponent. Damage over time 20% per turn for 3 turns.

Target Self. Swap out.

Cooldown: 1.

Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Swap in Wound move icon from Jurassic World Alive

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,7004,050
Damage1,0001,500
Speed129169
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,363505
131504,0001,431530
142006,0001,503556
152508,0001,578584
1630010,0001,657613
1735015,0001,740644
1840020,0001,827676
1950030,0001,918710
2075040,0002,014746
211,00050,0002,115783
221,25060,0002,221822
231,50070,0002,332863
242,00080,0002,448906
252,50090,0002,571952
263,000100,0002,7001,000
273,500120,0002,8341,050
284,000150,0002,9761,102
295,000200,0003,1251,157
307,500250,0003,2811,215
3110,000250,0003,4291,270
3210,000250,0003,5641,320
3310,000250,0003,6991,370
3410,000250,0003,8471,425
3510,000250,0004,0501,500
26 left
HP 2,700DMG 1,000SPD 129
Simulated battles · Level 26 vs 26 · No boosts

How to beat Darwinopterus: counters that win

Battle level
492 of 494 beat it2 it beats

To beat Darwinopterus, bring Aerotitan, the best Epic counter. Use Cautious Cunning Rampage to win with about 100% HP left. Darwinopterus: Aerotitan, Albertosaurus and Alloraptor beat it at level 26, and it beats 2 of 494 creatures.

How to beat Darwinopterus with Aerotitan, move by move

  • If Darwinopterus opens with Pinning Strike: Cautious Cunning Rampage. Wins with 100% HP left.
  • If Darwinopterus opens with Fierce Impact: Cautious Cunning Rampage. Wins with 100% HP left.

Each fight is played out move by move. Darwinopterus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Darwinopterus, an Epic creature in Jurassic World Alive
Darwinopterus
2,700 / 2,700 HP

If Darwinopterus opens with…

  1. Turn 14,200 vs 0 HP
    • Cautious Cunning Rampage move icon from Jurassic World AliveAerotitan uses Cautious Cunning RampagePriority2,925 damage
    • Darwinopterus picks Pinning Strike, but Aerotitan acts first with priority and knocks it out with Cautious Cunning Rampage, so Pinning Strike never happens.

Aerotitan wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Aerotitan is higher level or boosted, this win only gets safer; if Darwinopterus is, it can turn the result, so check both builds first.

Loading…

Loading…

All 492 creatures that can beat Darwinopterus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 106 Epic

Darwinopterus beats 2 creatures

Showing 2 of 2

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Darwinopterus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.