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Parasaurolophus Lux
LegendaryResilientNon-hybrid

Parasaurolophus Lux

The epithet “lux”, meaning light, was given to creatures who carry the luminosity trait. This trait can be difficult to detect from DNA samples, and so the most common way to distinguish a Parasaurolophus lux is to observe it at night.

Build your creature

Health
4,950
Damage
1,400
Speed
106
Armor
15%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9507,425
Damage1,4002,100
Speed106146
Armor15%15%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,190902
1815020,0003,350947
1920030,0003,517994
2025040,0003,6931,044
2130050,0003,8781,096
2235060,0004,0721,151
2340070,0004,2751,209
2450080,0004,4891,269
2575090,0004,7141,333
261,000100,0004,9501,400
271,250120,0005,1971,470
281,500150,0005,4571,543
292,000200,0005,7301,620
302,500250,0006,0161,701
313,000250,0006,2861,778
323,000250,0006,5341,848
333,000250,0006,7811,918
343,000250,0007,0531,995
353,000250,0007,4252,100
Level 26HP 4,950DMG 1,400SPD 106

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Bulwark

Lv 16+Delay 0Cooldown 0Priority

Self. increase Armor by 25% for 2 turns, 4 attacks; shield 75% for 2 turns, 4 attacks; cleanse speed reduction; cleanse damage reduction.

Lv 16+Delay 0Cooldown 1

Lowest HP opponent. reduce Speed by 50% for 2 turns, 4 attacks; bypass dodge, attack 2x.

active · Move 3

Emergency Group Heal

Lv 16+Delay 1Cooldown 2Priority

Self. cleanse damage reduction.

All allies. heal 1.5x damage; cleanse all negative effects.

active · Move 4

Resilient Group Rampage

Lv 16+Delay 1Cooldown 2

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Counter, swap & passive abilities 4
Lv 16+Delay 0Cooldown 0

HP 33%

Attacker. attack 0.5x.

Self. heal 10% of max HP.

Lv 16+Delay 0Cooldown 0

Self. remove damage reduction.

Fastest opponent. remove dodge; remove speed increase.

Most positive effects opponent. remove cloak.

Lowest HP opponent. attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Parasaurolophus Lux’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot