Bulwark
Self. increase Armor by 25% for 2 turns, 4 attacks; shield 75% for 2 turns, 4 attacks; cleanse speed reduction; cleanse damage reduction.

The epithet “lux”, meaning light, was given to creatures who carry the luminosity trait. This trait can be difficult to detect from DNA samples, and so the most common way to distinguish a Parasaurolophus lux is to observe it at night.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,950 | 7,425 | |
| Damage | 1,400 | 2,100 | |
| Speed | 106 | 146 | |
| Armor | 15% | 15% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 3,190 | 902 |
| 18 | 150 | 20,000 | 3,350 | 947 |
| 19 | 200 | 30,000 | 3,517 | 994 |
| 20 | 250 | 40,000 | 3,693 | 1,044 |
| 21 | 300 | 50,000 | 3,878 | 1,096 |
| 22 | 350 | 60,000 | 4,072 | 1,151 |
| 23 | 400 | 70,000 | 4,275 | 1,209 |
| 24 | 500 | 80,000 | 4,489 | 1,269 |
| 25 | 750 | 90,000 | 4,714 | 1,333 |
| 26 | 1,000 | 100,000 | 4,950 | 1,400 |
| 27 | 1,250 | 120,000 | 5,197 | 1,470 |
| 28 | 1,500 | 150,000 | 5,457 | 1,543 |
| 29 | 2,000 | 200,000 | 5,730 | 1,620 |
| 30 | 2,500 | 250,000 | 6,016 | 1,701 |
| 31 | 3,000 | 250,000 | 6,286 | 1,778 |
| 32 | 3,000 | 250,000 | 6,534 | 1,848 |
| 33 | 3,000 | 250,000 | 6,781 | 1,918 |
| 34 | 3,000 | 250,000 | 7,053 | 1,995 |
| 35 | 3,000 | 250,000 | 7,425 | 2,100 |
Active moves at a glance. Select a name for full details.
Self. increase Armor by 25% for 2 turns, 4 attacks; shield 75% for 2 turns, 4 attacks; cleanse speed reduction; cleanse damage reduction.
Lowest HP opponent. reduce Speed by 50% for 2 turns, 4 attacks; bypass dodge, attack 2x.
Self. cleanse damage reduction.
All allies. heal 1.5x damage; cleanse all negative effects.
Self. remove damage reduction.
All opponents. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 2x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Attacker. attack 0.5x.
Self. heal 5% of max HP.
HP ≤ 33%
Attacker. attack 0.5x.
Self. heal 10% of max HP.
Self. remove damage reduction.
Fastest opponent. remove dodge; remove speed increase.
Most positive effects opponent. remove cloak.
Lowest HP opponent. attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. cannot swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Parasaurolophus Lux’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot