Jurassic World Alive Alliance Missions

Two weekly tracks, ten ranks, five tasks a rank: every JWA alliance mission target, what it pays and when it resets.

Updated · By JWA Edge

Alliance missions in short

Alliance Missions are weekly goals in Jurassic World Alive, Ludia's location-based mobile game, that every member of an Alliance works on together. There are two tracks, Exploration (map tasks) and Defense (battle tasks), each with ten ranks of five tasks. Every rank your Alliance clears upgrades that track's incubator of guaranteed DNA, and everything resets each Monday at 15:00 UTC.

Each task also pays Game Coins or Game Cash. The incubator's DNA depends on the rank reached and on your own player level, and the reward creatures rotate between themed sets.

Next reset

Every Monday 15:00 UTC

Alliance ranks reset once a week.

Monday 15:00 UTC, every week

The basics

How do alliance missions work?

The game puts it simply: work with your Alliance to complete sets of 5 missions and rank up your incubator reward, then collect it at the end of the week. You need to be in an Alliance; open your Alliance tab and tap Missions.

  1. Everyone adds to the same countEach task tracks the Alliance's total. Whatever any member does toward a task adds to that shared total.
  2. Clear all five to rank upA rank is a set of five tasks. Finishing the set moves that track to the next rank and a bigger target.
  3. Two tracks, climbed separatelyExploration and Defense keep their own rank, so an Alliance can be on Rank 8 in one and Rank 5 in the other.
  4. Collect at the resetThe incubator for each track grows with its rank. Collect it at the end of the week; ranks start over every Monday.

Exploration and Defense at a glance

Alliance mission tracks compared: where you play, tasks, ranks, rewards and reset
ExplorationDefense
Where you playOn the mapIn and around battles
Tasks
  • Extraction
  • Marksmanship
  • Creature Engagement
  • Seek Supplies
  • Creature Care
  • Defense Training
  • Attack Practice
  • Daily Defense
  • Fusion Supplies
  • DNA Donation
Ranks10, with 5 tasks each10, with 5 tasks each
Task rewards, all ranks15,200 Game Coins and 110 Game Cash15,200 Game Coins and 110 Game Cash
Weekly rewardOne incubator of creature DNA, Basic to DiamondOne incubator of creature DNA, Basic to Diamond
ResetMonday 15:00 UTCMonday 15:00 UTC

The current system has ten ranks per track and resets on Mondays at 15:00 UTC. Older guides that describe five ranks and a Tuesday reset describe an older form of the missions. The mission screen also shows a Qualification rank before Rank 1; I have not confirmed what it requires, so it is not in the tables below.

Interactive

Every rank, both tracks

Pick a rank to see its five tasks on each track, the target the whole Alliance has to reach, the Game Coins or Game Cash each task pays and the incubator the rank unlocks. Set your Alliance's size to see what that means for each member. The small bars show how the target grows from Rank 1 to Rank 10.

Rank
up to 50 here

Showing Rank 1 of 10. Per-member numbers split each target evenly across 20 players, rounded up.

Exploration

Tasks on the map

Basic Exploration incubator for Rank 1
Basic
incubator
  • ExtractionDNA collected on the map
    Target: 500 DNA collected
    Per member: 25 each, on average
    Reward: 50 Game Coins
  • MarksmanshipDarts that land a direct hit
    Target: 50 direct hits
    Per member: 3 each, on average
    Reward: 50 Game Coins
  • Creature EngagementDarts fired by any member
    Target: 100 darts fired
    Per member: 5 each, on average
    Reward: 5 Game Cash
  • Seek SuppliesSupply drops opened by any member
    Target: 25 supply drops opened
    Per member: 2 each, on average
    Reward: 50 Game Coins
  • Creature CareCare actions in shared Sanctuaries
    Target: 20 Sanctuary care actions
    Per member: 1 each, on average
    Reward: 50 Game Coins

Defense

Tasks in battle

Basic Defense incubator for Rank 1
Basic
incubator
  • Defense TrainingBattles played by any member
    Target: 10 battles played
    Per member: 1 each, on average
    Reward: 50 Game Coins
  • Attack PracticeEnemy creatures knocked out in battle
    Target: 25 takedowns
    Per member: 2 each, on average
    Reward: 5 Game Cash
  • Daily DefenseDaily Battle Incubators opened
    Target: 2 Daily Battle Incubators opened
    Per member: 1 each, on average
    Reward: 50 Game Coins
  • Fusion SuppliesIncubators opened by any member
    Target: 10 incubators opened
    Per member: 1 each, on average
    Reward: 50 Game Coins
  • DNA DonationDNA donated to Alliance mates
    Target: 120 DNA donated
    Per member: 6 each, on average
    Reward: 50 Game Coins

Exploration missions (map tasks)

All five Exploration tasks happen on the map. Darting counts toward three of them (darts fired, direct hits and DNA collected), and supply drops toward a fourth. Every target, with the task reward under it:

Exploration alliance mission targets and task rewards by rank
RankExtractionDNA collectedMarksmanshipdirect hitsCreature Engagementdarts firedSeek Suppliessupply drops openedCreature CareSanctuary care actions
Rank 1Basic incubatorTarget 500Reward 50 Game CoinsTarget 50Reward 50 Game CoinsTarget 100Reward 5 Game CashTarget 25Reward 50 Game CoinsTarget 20Reward 50 Game Coins
Rank 2Basic incubatorTarget 5,000Reward 50 Game CoinsTarget 500Reward 50 Game CoinsTarget 1,000Reward 5 Game CashTarget 200Reward 50 Game CoinsTarget 25Reward 50 Game Coins
Rank 3Bronze incubatorTarget 30,000Reward 100 Game CoinsTarget 1,500Reward 100 Game CoinsTarget 2,000Reward 100 Game CoinsTarget 400Reward 100 Game CoinsTarget 30Reward 5 Game Cash
Rank 4Bronze incubatorTarget 60,000Reward 250 Game CoinsTarget 2,000Reward 250 Game CoinsTarget 3,500Reward 250 Game CoinsTarget 600Reward 250 Game CoinsTarget 35Reward 5 Game Cash
Rank 5Silver incubatorTarget 100,000Reward 350 Game CoinsTarget 2,250Reward 350 Game CoinsTarget 4,200Reward 10 Game CashTarget 900Reward 350 Game CoinsTarget 40Reward 350 Game Coins
Rank 6Silver incubatorTarget 200,000Reward 500 Game CoinsTarget 2,450Reward 500 Game CoinsTarget 5,300Reward 10 Game CashTarget 1,000Reward 500 Game CoinsTarget 45Reward 500 Game Coins
Rank 7Gold incubatorTarget 300,000Reward 500 Game CoinsTarget 2,750Reward 500 Game CoinsTarget 6,500Reward 500 Game CoinsTarget 1,100Reward 500 Game CoinsTarget 50Reward 10 Game Cash
Rank 8Gold incubatorTarget 400,000Reward 500 Game CoinsTarget 5,000Reward 500 Game CoinsTarget 8,000Reward 500 Game CoinsTarget 1,600Reward 500 Game CoinsTarget 55Reward 10 Game Cash
Rank 9Diamond incubatorTarget 500,000Reward 750 Game CoinsTarget 8,000Reward 750 Game CoinsTarget 10,000Reward 25 Game CashTarget 2,000Reward 750 Game CoinsTarget 60Reward 750 Game Coins
Rank 10Diamond incubatorTarget 700,000Reward 750 Game CoinsTarget 12,000Reward 750 Game CoinsTarget 14,000Reward 25 Game CashTarget 2,500Reward 750 Game CoinsTarget 65Reward 750 Game Coins

Defense missions (battle tasks)

Defense tasks come from battling and from what you do with its rewards: battles played, takedowns, Daily Battle Incubators, incubators opened and DNA donated to Alliance mates. Every target, with the task reward under it:

Defense alliance mission targets and task rewards by rank
RankDefense Trainingbattles playedAttack PracticetakedownsDaily DefenseDaily Battle Incubators openedFusion Suppliesincubators openedDNA DonationDNA donated
Rank 1Basic incubatorTarget 10Reward 50 Game CoinsTarget 25Reward 5 Game CashTarget 2Reward 50 Game CoinsTarget 10Reward 50 Game CoinsTarget 120Reward 50 Game Coins
Rank 2Basic incubatorTarget 25Reward 50 Game CoinsTarget 50Reward 5 Game CashTarget 4Reward 50 Game CoinsTarget 50Reward 50 Game CoinsTarget 400Reward 50 Game Coins
Rank 3Bronze incubatorTarget 50Reward 100 Game CoinsTarget 100Reward 100 Game CoinsTarget 8Reward 100 Game CoinsTarget 100Reward 5 Game CashTarget 1,000Reward 100 Game Coins
Rank 4Bronze incubatorTarget 100Reward 250 Game CoinsTarget 250Reward 250 Game CoinsTarget 12Reward 250 Game CoinsTarget 150Reward 5 Game CashTarget 2,500Reward 250 Game Coins
Rank 5Silver incubatorTarget 250Reward 10 Game CashTarget 500Reward 350 Game CoinsTarget 16Reward 350 Game CoinsTarget 200Reward 350 Game CoinsTarget 6,000Reward 350 Game Coins
Rank 6Silver incubatorTarget 500Reward 10 Game CashTarget 750Reward 500 Game CoinsTarget 20Reward 500 Game CoinsTarget 300Reward 500 Game CoinsTarget 10,000Reward 500 Game Coins
Rank 7Gold incubatorTarget 750Reward 500 Game CoinsTarget 1,000Reward 500 Game CoinsTarget 24Reward 500 Game CoinsTarget 400Reward 500 Game CoinsTarget 16,000Reward 10 Game Cash
Rank 8Gold incubatorTarget 1,000Reward 500 Game CoinsTarget 1,250Reward 500 Game CoinsTarget 28Reward 500 Game CoinsTarget 500Reward 500 Game CoinsTarget 22,000Reward 10 Game Cash
Rank 9Diamond incubatorTarget 1,250Reward 750 Game CoinsTarget 1,500Reward 750 Game CoinsTarget 32Reward 750 Game CoinsTarget 600Reward 25 Game CashTarget 30,000Reward 750 Game Coins
Rank 10Diamond incubatorTarget 1,500Reward 750 Game CoinsTarget 2,000Reward 750 Game CoinsTarget 36Reward 750 Game CoinsTarget 700Reward 25 Game CashTarget 40,000Reward 750 Game Coins
Rewards

Alliance mission rewards: the incubators

Each track has one incubator for the week, and its rank decides how much it holds. The incubator only contains guaranteed creature DNA: no random rolls, coins or boosts. It upgrades through five looks as the Alliance climbs.

  • Basic Exploration alliance mission incubatorBasic Defense alliance mission incubatorBasicRanks 1 and 2
  • Bronze Exploration alliance mission incubatorBronze Defense alliance mission incubatorBronzeRanks 3 and 4
  • Silver Exploration alliance mission incubatorSilver Defense alliance mission incubatorSilverRanks 5 and 6
  • Gold Exploration alliance mission incubatorGold Defense alliance mission incubatorGoldRanks 7 and 8
  • Diamond Exploration alliance mission incubatorDiamond Defense alliance mission incubatorDiamondRanks 9 and 10

What is inside, and why it changes

Every incubator holds DNA for five creatures. The creatures come from a themed set that the game rotates, sometimes weekly and sometimes for several weeks in a row, so this page explains how the rewards work rather than listing one set of creatures. The two tracks have 35 reward themes between them, some in more than one version, each built around a creature family or a battle style: armored creatures, pterosaurs, Cenozoic mammals, raptors and theropods, fierce apex hunters, stunners, swap-in specialists, creatures with high health, fast creatures, feathered creatures, furry creatures, carnivores used in hybrids, and the Alliance Mission Collection. Exploration and Defense usually carry different creatures in the same week.

Themed weeks

Most themes pay two Common creatures, two Rare and one Epic from the theme.

CommonCommonRareRareEpic

Collection weeks

The Alliance Mission Collection raises the rarity: two Rare creatures, an Epic, a Legendary and an Omega. The weeks starting 7, 14 and 21 September 2026 all used this layout.

RareRareEpicLegendaryOmega

How much DNA: by rank and player level

The amount per creature is set by its rarity, the rank reached and your player level, so two members of the same Alliance can open very different incubators. At level 20, a Collection week incubator grows from 3,125 DNA at Rank 1 to 6,235 at Rank 10. Choose your level and a rank:

Incubator
Diamond Exploration incubator
Exploration
Diamond, Rank 10
Diamond Defense incubator
Defense
Diamond, Rank 10

Collection week incubator at Rank 10, player level 20: 6,235 DNA from one incubator, 12,470 from both tracks.

DNA in one collection week incubator at Rank 10, player level 20
CreatureDNA eachSubtotal
Rare × 22,2504,500
Epic665665
Legendary225225
Omega845845
One incubator6,235
Both tracks at Rank 1012,470
DNA in one incubator by rank, at level 20

DNA per creature is the same for a given rarity, rank and level whatever the week's theme. Rare DNA keeps climbing to level 35; Common DNA stops at level 20. Totals assume both tracks reach the same rank in the same kind of week.

Timing

When do alliance missions reset?

Alliance missions reset every Monday at 15:00 UTC. Ranks and task progress reset, and the reward creatures change whenever the game rotates in a new themed set.

Next reset

Every Monday 15:00 UTC

Alliance ranks reset once a week.

Monday 15:00 UTC, every week

Monday 15:00 UTC in local time
WhereNorthern summerNorthern winter
UTCMonday 3:00 PMMonday 3:00 PM
US Eastern (New York)Monday 11:00 AMMonday 10:00 AM
US Pacific (Los Angeles)Monday 8:00 AMMonday 7:00 AM
UK (London)Monday 4:00 PMMonday 3:00 PM
Central Europe (Paris, Berlin)Monday 5:00 PMMonday 4:00 PM
India (IST)Monday 8:30 PMMonday 8:30 PM
Australia Eastern (Sydney)Tuesday 1:00 AMTuesday 2:00 AM

US summer time runs from the second Sunday in March to the first Sunday in November; UK and EU summer time runs from the last Sunday in March to the last Sunday in October. Sydney's own summer time runs October to April, which is why its reset falls an hour later in the northern winter. In the few weeks when clocks change, trust the countdown above: it uses your device's time zone.

Strategy

How to rank up faster

Averages below assume 50 members, the largest Alliance size I have seen in the standings, aiming for Rank 10.

  • Darting fills three Exploration tasks

    Every darting run adds darts fired, direct hits and DNA collected at once. Rank 10 asks for 14,000 darts and 12,000 direct hits, about 280 darts and 240 hits per member toward Rank 10's targets alone.

  • Supply drops are quick wins

    2,500 drops at Rank 10 is 50 per member toward that rank's target alone, about 7 a day. Drops reopen every 15 minutes, so a short loop does it. See supply drops and chests.

  • Creature Care is the smallest target

    Only 65 care actions at Rank 10, but they must happen in shared Sanctuaries. Make sure a few members have one going early in the week so it never holds up a rank.

  • Battles feed two Defense tasks

    Battles played count toward Defense Training, and knocking out enemy creatures toward Attack Practice: 1,500 battles and 2,000 takedowns at Rank 10, or 30 and 40 per member.

  • Open your incubators before the reset

    Fusion Supplies needs 700 incubators opened at Rank 10 (14 per member), and Daily Defense only 36 Daily Battle Incubators, fewer than one per member in a full Alliance.

  • Donate DNA to Alliance mates

    DNA Donation reaches 40,000 at Rank 10, 800 per member. Filling each other's DNA requests helps the mission and the player who asked, and donations also count toward the Social achievements.

  • Watch the late jumps

    Targets do not grow evenly. Direct hits go from 2,750 at Rank 7 to 5,000 at Rank 8 and 12,000 at Rank 10; DNA collected climbs to 700,000. Push the slow tasks early instead of the easy ones.

  • Split the work

    The tracks rank separately, so players who mostly explore can carry Exploration while battlers carry Defense. Check the reset countdown on Sunday so nothing is left open.

Common questions

What are alliance missions in Jurassic World Alive?

Alliance missions are weekly team goals for everyone in an Alliance, on two tracks with their own incubator. Once you have joined an Alliance, open your Alliance tab and tap Missions. Progress from every member counts toward the same totals.

What is the difference between Exploration and Defense missions?

Exploration tasks happen on the map: collecting DNA, direct dart hits, firing darts, opening supply drops and caring for creatures in shared Sanctuaries. Defense tasks happen in battle and around it: playing battles, takedowns, opening Daily Battle Incubators, opening incubators and donating DNA. Each track has its own rank and its own incubator.

How many ranks do alliance missions have?

Alliance missions have ten ranks on each track, Rank 1 to Rank 10, with five tasks per rank: 50 tasks per track and 100 in all. Targets climb steeply, from 25 supply drops at Rank 1 to 2,500 at Rank 10.

What do alliance missions give you?

Alliance missions pay two kinds of reward. Every task pays Game Coins or Game Cash, with bigger payouts at higher ranks: across all ten ranks that is 15,200 Game Coins and 110 Game Cash on Exploration, and 15,200 Game Coins and 110 Game Cash on Defense. Each track also ends the week with an incubator of guaranteed creature DNA, which grows from Basic to Diamond as your Alliance ranks up.

Do alliance mission rewards depend on player level?

Yes. The incubator DNA is set by your player level as well as the rank. At Rank 10 of a Collection week, a level 10 player gets 3,119 DNA from one incubator, a level 20 player 6,235 and a level 35 player 7,196. Common DNA stops growing at level 20.

When do alliance missions reset?

Alliance missions reset every Monday at 15:00 UTC: 11:00 AM in New York and 4:00 PM in London during summer time, and 10:00 AM and 3:00 PM in winter. The countdown on this page shows the time left in your own time zone.

When do you collect the alliance mission incubator?

You collect each track's alliance mission incubator once the week is over. The game describes it as ranking up your incubator through the week, then collecting it once the week is over. Ranks and task progress reset with the week.

Are alliance missions the same as the alliance championship?

No. Alliance missions and the alliance championship are separate. The championship is a points race between alliances during tournaments; see the alliance championship standings. Alliance missions are the weekly cooperative tasks on this page, and every Alliance can reach Rank 10 without beating anyone.