JWA Campaign Course 16: Legendary Test

A test against Legendary creatures. Course 16 has 18 missions across 1 chapter against enemies at level 17–24, with teams of 3 or 4. Clearing it pays 16,650 Game Coins and 675 DNA.

How to beat Course 16

Legendary enemies start around level 17. Bring your highest-level creatures above level 17 and plan the first two turns: these enemies punish a slow start.

The game's hint: Using creatures higher than level 17 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Legendary Test

Fight in the Legendary Test.

What the game teaches here
Legendary Creatures
Legendary creatures are powerful hybrids and superhybrids with specialized battle abilites.

Starter missions

  1. Legendary Test Mission 1

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

    Rewards
  2. Legendary Test Mission 2

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

  3. Legendary Test Mission 3

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

  4. Legendary Test Mission 4

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

  5. Legendary Test Mission 5

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

  6. Legendary Test Mission 6

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

  7. Legendary Test Mission 7

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

  8. Legendary Test Mission 8

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

  9. Legendary Test Mission 9

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 17 or higher.

Intermediate missions Clear Legendary Test on Starter difficulty.

  1. Legendary Test Mission 1

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.

    Rewards
  2. Legendary Test Mission 2

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.

  3. Legendary Test Mission 3

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.

  4. Legendary Test Mission 4

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.

  5. Legendary Test Mission 5

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.

  6. Legendary Test Mission 6

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.

  7. Legendary Test Mission 7

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.

  8. Legendary Test Mission 8

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.

  9. Legendary Test Mission 9

    Face teams comprised of Legendary creatures. Use Stat Boosts to gain the upper hand.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 27
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 22 or higher.