Disarming Strike
Lowest HP opponent. attack 1x; reduce Armor by 50% for 1 turn, 2 attacks.

The large frill and powerful jaws of this hybrid require an incredibly strong back, which also gives it one of the most powerful wingbeats of all pterosaurs!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,750 | 5,625 | |
| Damage | 1,150 | 1,725 | |
| Speed | 127 | 167 | |
| Armor | 0% | 0% | |
| Crit chance | 15% | 15% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 1,894 | 580 |
| 13 | 150 | 4,000 | 1,988 | 609 |
| 14 | 200 | 6,000 | 2,088 | 640 |
| 15 | 250 | 8,000 | 2,192 | 672 |
| 16 | 300 | 10,000 | 2,302 | 705 |
| 17 | 350 | 15,000 | 2,417 | 741 |
| 18 | 400 | 20,000 | 2,538 | 778 |
| 19 | 500 | 30,000 | 2,665 | 817 |
| 20 | 750 | 40,000 | 2,798 | 858 |
| 21 | 1,000 | 50,000 | 2,938 | 901 |
| 22 | 1,250 | 60,000 | 3,085 | 946 |
| 23 | 1,500 | 70,000 | 3,239 | 993 |
| 24 | 2,000 | 80,000 | 3,401 | 1,043 |
| 25 | 2,500 | 90,000 | 3,571 | 1,095 |
| 26 | 3,000 | 100,000 | 3,750 | 1,150 |
| 27 | 3,500 | 120,000 | 3,937 | 1,207 |
| 28 | 4,000 | 150,000 | 4,134 | 1,267 |
| 29 | 5,000 | 200,000 | 4,341 | 1,331 |
| 30 | 7,500 | 250,000 | 4,558 | 1,397 |
| 31 | 10,000 | 250,000 | 4,762 | 1,460 |
| 32 | 10,000 | 250,000 | 4,950 | 1,518 |
| 33 | 10,000 | 250,000 | 5,137 | 1,575 |
| 34 | 10,000 | 250,000 | 5,343 | 1,638 |
| 35 | 10,000 | 250,000 | 5,625 | 1,725 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. attack 1x; reduce Armor by 50% for 1 turn, 2 attacks.
Highest HP opponent. damage over time 25% per turn for 2 turns.
Self. cleanse all negative effects; swap out.
Lowest HP opponent. attack 1x.
Self. shield 50% for 2 turns, 2 attacks.
Highest HP opponent. attack 1.5x; reduce Armor by 30% for 2 turns, 4 attacks.
Self. swap out.
Attacker. bypass armor, attack 1x; reduce Armor by 25% for 2 turns, 2 attacks.
Highest HP opponent. damage over time 25% per turn for 2 turns.
Self. increase Armor by 50% for 2 turns, 4 attacks; cannot swap for 2 turns.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Dimodactylus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot