Build options
Compare DimodactylusCreate a custom version

Your build

Health
3,750
Damage
1,150
Speed
127
Armor
0%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
75%
Damage reduction
50%
Rend
0%
Speed reduction
50%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
25%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Disarming Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack . Reduce Armor 50% for 1 turn, 2 attacks.

Cleansing Swoop move icon from Jurassic World Alive

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Cleanse. Swap out.

Cooldown: 2.

Short Defense move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Shield 50% for 2 turns, 2 attacks.

Cooldown: 2.

Disarming Impact and Run move icon from Jurassic World Alive

Target highest HP opponent. Attack . Reduce Armor 30% for 2 turns, 4 attacks.

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Disarming Counter Strike move icon from Jurassic World Alive

Target attacker. Attack , bypassing Armor. Reduce Armor 25% for 2 turns, 2 attacks.

Swap in Armored Wound move icon from Jurassic World Alive

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Increase Armor 50% for 2 turns, 4 attacks. Lockdown 2 turns.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,1501,725
Speed127167
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,894580
131504,0001,988609
142006,0002,088640
152508,0002,192672
1630010,0002,302705
1735015,0002,417741
1840020,0002,538778
1950030,0002,665817
2075040,0002,798858
211,00050,0002,938901
221,25060,0003,085946
231,50070,0003,239993
242,00080,0003,4011,043
252,50090,0003,5711,095
263,000100,0003,7501,150
273,500120,0003,9371,207
284,000150,0004,1341,267
295,000200,0004,3411,331
307,500250,0004,5581,397
3110,000250,0004,7621,460
3210,000250,0004,9501,518
3310,000250,0005,1371,575
3410,000250,0005,3431,638
3510,000250,0005,6251,725
26 left
HP 3,750DMG 1,150SPD 127
Simulated battles · Level 26 vs 26 · No boosts

How to beat Dimodactylus: counters that win

Battle level
444 of 494 beat it42 it beats

To beat Dimodactylus, bring Baryothus, the best Epic counter. Use Echolocate, then Patient Fierce Wound to win with about 100% HP left. Overall best: Erlidominus (Unique). Dimodactylus: Erlidominus, Indolycan and Indoraptor Mattel beat it at level 26, and it beats 42 of 494 creatures.

How to beat Dimodactylus with Baryothus, move by move

  • If Dimodactylus opens with Disarming Strike: Echolocate, then Patient Fierce Wound. Wins with 100% HP left.
  • If Dimodactylus opens with Short Defense: Echolocate, then Patient Fierce Wound. Wins with 100% HP left.

Each fight is played out move by move. Dimodactylus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,600 / 4,600 HP
VSReady
Dimodactylus, an Epic creature in Jurassic World Alive
Dimodactylus
3,750 / 3,750 HP

If Dimodactylus opens with…

  1. Turn 14,246 vs 3,750 HP
  2. Turn 24,600 vs 0 HP

Baryothus wins with 4,600 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Dimodactylus is, it can turn the result, so check both builds first.

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All 444 creatures that can beat Dimodactylus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 96 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Dimodactylus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.