Target lowest HP opponent.
Attack .
Reduce Armor 50% for 1 turn, 2 attacks.
How to beat Dimodactylus: counters that win
To beat Dimodactylus, bring Baryothus, the best Epic counter. Use Echolocate, then Patient Fierce Wound to win with about 100% HP left. Overall best: Erlidominus (Unique). Dimodactylus: Erlidominus, Indolycan and Indoraptor Mattel beat it at level 26, and it beats 42 of 494 creatures.
How to beat Dimodactylus with Baryothus, move by move
- If Dimodactylus opens with Disarming Strike: Echolocate, then Patient Fierce Wound. Wins with 100% HP left.
- If Dimodactylus opens with Short Defense: Echolocate, then Patient Fierce Wound. Wins with 100% HP left.
Each fight is played out move by move. Dimodactylus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.

If Dimodactylus opens with…
- Turn 14,246 vs 3,750 HP
- Baryothus uses EcholocatePriority
- Dimodactylus uses Disarming Strike354 damageDodged
- Turn 24,600 vs 0 HP
- Dimodactylus uses Disarming Strike393 damageDodged
- Baryothus uses Patient Fierce Wound3,996 damage
- Baryothus recovers 747 HP
Baryothus wins with 4,600 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Dimodactylus is, it can turn the result, so check both builds first.
All 444 creatures that can beat Dimodactylus
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Dimodactylus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.




