Group Cleansing Strike
All allies. cleanse all negative effects.
All opponents. attack 1x.

Parasaurolophus is able to use its crest as a resonating chamber to make sounds akin to a foghorn.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,200 | 1,800 | |
| Speed | 106 | 146 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 5 | 1,395 | 372 |
| 3 | 150 | 10 | 1,465 | 390 |
| 4 | 200 | 25 | 1,538 | 410 |
| 5 | 250 | 50 | 1,615 | 430 |
| 6 | 300 | 100 | 1,696 | 452 |
| 7 | 350 | 200 | 1,780 | 474 |
| 8 | 400 | 400 | 1,869 | 498 |
| 9 | 500 | 600 | 1,963 | 523 |
| 10 | 750 | 800 | 2,061 | 549 |
| 11 | 1,000 | 1,000 | 2,164 | 577 |
| 12 | 1,250 | 2,000 | 2,272 | 606 |
| 13 | 1,500 | 4,000 | 2,386 | 636 |
| 14 | 2,000 | 6,000 | 2,505 | 668 |
| 15 | 2,500 | 8,000 | 2,631 | 701 |
| 16 | 3,000 | 10,000 | 2,762 | 736 |
| 17 | 3,500 | 15,000 | 2,900 | 773 |
| 18 | 4,000 | 20,000 | 3,045 | 812 |
| 19 | 5,000 | 30,000 | 3,198 | 852 |
| 20 | 7,500 | 40,000 | 3,357 | 895 |
| 21 | 10,000 | 50,000 | 3,525 | 940 |
| 22 | 12,500 | 60,000 | 3,702 | 987 |
| 23 | 15,000 | 70,000 | 3,887 | 1,036 |
| 24 | 20,000 | 80,000 | 4,081 | 1,088 |
| 25 | 25,000 | 90,000 | 4,285 | 1,142 |
| 26 | 30,000 | 100,000 | 4,500 | 1,200 |
| 27 | 35,000 | 120,000 | 4,725 | 1,260 |
| 28 | 40,000 | 150,000 | 4,961 | 1,323 |
| 29 | 50,000 | 200,000 | 5,209 | 1,389 |
| 30 | 75,000 | 250,000 | 5,469 | 1,458 |
| 31 | 100,000 | 250,000 | 5,715 | 1,524 |
| 32 | 100,000 | 250,000 | 5,940 | 1,584 |
| 33 | 100,000 | 250,000 | 6,165 | 1,644 |
| 34 | 100,000 | 250,000 | 6,412 | 1,710 |
| 35 | 100,000 | 250,000 | 6,750 | 1,800 |
Active moves at a glance. Select a name for full details.
All allies. cleanse all negative effects.
All opponents. attack 1x.
Self. cleanse damage reduction.
All allies. heal 1x damage; cleanse all negative effects.
Find up to five dinosaurs with a move sequence that covers Parasaurolophus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot