Build options
Compare SarcorixisCreate a custom version

Your build

Health
4,500
Damage
1,100
Speed
113
Armor
25%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
75%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Greater Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack .

Target random opponent. Stun 75% chance for 1 turn.

Delay: 1. Cooldown: 2.

Priority.

Target fastest opponent. Stun 100% chance for 1 turn.

Target random opponent. Prevent swap 2 turns.

Target fastest opponent. Attack .

Cooldown: 2.

Ferocious Impact move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 3 turns, 6 attacks.

Target highest HP opponent. Attack .

Cooldown: 3.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (113 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,1001,650
Speed113153
Armor25%25%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,272555
131504,0002,386583
142006,0002,505612
152508,0002,631643
1630010,0002,762675
1735015,0002,900709
1840020,0003,045744
1950030,0003,198781
2075040,0003,357820
211,00050,0003,525861
221,25060,0003,702904
231,50070,0003,887950
242,00080,0004,081997
252,50090,0004,2851,047
263,000100,0004,5001,100
273,500120,0004,7251,155
284,000150,0004,9611,212
295,000200,0005,2091,273
307,500250,0005,4691,337
3110,000250,0005,7151,397
3210,000250,0005,9401,452
3310,000250,0006,1651,507
3410,000250,0006,4121,567
3510,000250,0006,7501,650
26 left
HP 4,500DMG 1,100SPD 113
Simulated battles · Level 26 vs 26 · No boosts

How to beat Sarcorixis: counters that win

Battle level
181 of 494 beat it253 it beats

To beat Sarcorixis, bring Blonde, the best Epic counter. Use Group Devouring Impact, then Instant Cunning Strike to win with about 76% HP left. Overall best: Quetzalvexus (Apex). Sarcorixis: Quetzalvexus, Distortus Rex and Megatyrannus beat it at level 26, and it beats 253 of 494 creatures.

How to beat Sarcorixis with Blonde, move by move

  • If Sarcorixis opens with Resilient Strike: Group Devouring Impact, then Precise Piercing Rampage. Wins with 100% HP left.
  • If Sarcorixis opens with Immobilize: Group Devouring Impact, then Instant Cunning Strike. Wins with 95% HP left.
  • If Sarcorixis opens with Ferocious Impact: Group Devouring Impact, then Instant Cunning Strike. Wins with 76% HP left.

Each fight is played out move by move. Sarcorixis sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Sarcorixis, an Epic creature in Jurassic World Alive
Sarcorixis
4,500 / 4,500 HP

If Sarcorixis opens with…

  1. Turn 13,825 vs 2,040 HP
  2. Turn 24,200 vs 0 HP

Blonde wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Sarcorixis is, it can turn the result, so check both builds first.

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All 181 creatures that can beat Sarcorixis

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 18 of 18 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Sarcorixis in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.