The wide feet of this hybrid allow it to tread looser turf than other Apatosaurs. This helps it get to food others can't reach, an unexpected specialization caused by its hybridization.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,800
7,200
Damage
1,000
1,500
Speed
106
146
Armor
30%
30%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
12
100
2,000
2,424
505
13
150
4,000
2,545
530
14
200
6,000
2,672
556
15
250
8,000
2,806
584
16
300
10,000
2,946
613
17
350
15,000
3,094
644
18
400
20,000
3,248
676
19
500
30,000
3,411
710
20
750
40,000
3,581
746
21
1,000
50,000
3,760
783
22
1,250
60,000
3,948
822
23
1,500
70,000
4,146
863
24
2,000
80,000
4,353
906
25
2,500
90,000
4,571
952
26
3,000
100,000
4,800
1,000
27
3,500
120,000
5,040
1,050
28
4,000
150,000
5,292
1,102
29
5,000
200,000
5,556
1,157
30
7,500
250,000
5,834
1,215
31
10,000
250,000
6,096
1,270
32
10,000
250,000
6,336
1,320
33
10,000
250,000
6,576
1,370
34
10,000
250,000
6,840
1,425
35
10,000
250,000
7,200
1,500
26 left
HP 4,800DMG 1,000SPD 106
Simulated battles · Level 26 vs 26 · No boosts
How to beat Nodopatosaurus: counters that win
Battle level
275 of 494 beat it139 it beats
To beat Nodopatosaurus, bring Blonde, the best Epic counter. Use Group Devouring Impact, then Precise Piercing Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Nodopatosaurus: Aliorasuchus, Quetzalvexus and Alacranix beat it at level 26, and it beats 139 of 494 creatures.
How to beat Nodopatosaurus with Blonde, move by move
If Nodopatosaurus opens with Resilient Strike: Group Devouring Impact, then Precise Piercing Rampage. Wins with 100% HP left.
If Nodopatosaurus opens with Group Decelerating Strike: Group Devouring Impact, then Instant Cunning Strike. Wins with 100% HP left.
If Nodopatosaurus opens with Taunting Shields: Group Devouring Impact, then Precise Piercing Rampage. Wins with 100% HP left.
Each fight is played out move by move. Nodopatosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Nodopatosaurus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Nodopatosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.