Build options
Compare GiraffatitanCreate a custom version

Your build

Health
5,700
Damage
1,000
Speed
107
Armor
10%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
75%
Swap prevention
75%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Taunting Bellow move icon from Jurassic World Alive

Priority.

Target Self. Shield 50% for 1 turn, 4 attacks. Taunt 1 turn.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Cooldown: 2.

Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Cooldown: 1.

Swap in Slow move icon from Jurassic World Alive

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target Self. Lockdown 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (107 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,7008,550
Damage1,0001,500
Speed107147
Armor10%10%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002002,255395
81504002,368415
92006002,486436
102508002,611458
113001,0002,741480
123502,0002,879505
134004,0003,022530
145006,0003,173556
157508,0003,332584
161,00010,0003,499613
171,25015,0003,674644
181,50020,0003,857676
192,00030,0004,050710
202,50040,0004,253746
213,00050,0004,465783
223,50060,0004,689822
234,00070,0004,923863
245,00080,0005,169906
257,50090,0005,428952
2610,000100,0005,7001,000
2712,500120,0005,9841,050
2815,000150,0006,2841,102
2920,000200,0006,5981,157
3025,000250,0006,9281,215
3130,000250,0007,2391,270
3230,000250,0007,5241,320
3330,000250,0007,8091,370
3430,000250,0008,1221,425
3530,000250,0008,5501,500
26 left
HP 5,700DMG 1,000SPD 107
Simulated battles · Level 26 vs 26 · No boosts

How to beat Giraffatitan: counters that win

Battle level
342 of 494 beat it128 it beats

To beat Giraffatitan, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike to win with about 100% HP left. Overall best: Alacranix (Apex). Giraffatitan: Alacranix, Aliorasuchus and Eremocanis beat it at level 26, and it beats 128 of 494 creatures.

How to beat Giraffatitan with Nodosaurus, move by move

  • If Giraffatitan opens with Resilient Strike: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike. Wins with 100% HP left.
  • If Giraffatitan opens with Taunting Bellow: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike. Wins with 100% HP left.
  • If Giraffatitan opens with Rampage: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike. Wins with 100% HP left.

Each fight is played out move by move. Giraffatitan sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Giraffatitan, a Rare creature in Jurassic World Alive
Giraffatitan
5,700 / 5,700 HP

If Giraffatitan opens with…

  1. Turn 14,167 vs 4,653 HP
  2. Turn 23,984 vs 3,082 HP
  3. Turn 33,801 vs 1,511 HP
  4. Turn 44,350 vs 726 HP
  5. Turn 54,350 vs 0 HP

Nodosaurus wins with 4,350 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Giraffatitan is, it can turn the result, so check both builds first.

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All 342 creatures that can beat Giraffatitan

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 32 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Giraffatitan in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.