Build options
Compare BrachiosaurusCreate a custom version

Your build

Health
6,000
Damage
1,000
Speed
111
Armor
10%
Crit chance
30%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
67%
Swap prevention
67%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Group Taunting Shields Strike move icon from Jurassic World Alive

Target all allies. Shield 50% for 2 turns, 2 attacks.

Target Self. Taunt 1 turn.

Target lowest HP opponent. Attack .

Cooldown: 1.

Resilient Rampage move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (111 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health6,0009,000
Damage1,0001,500
Speed111151
Armor10%10%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0003,030505
131504,0003,181530
142006,0003,340556
152508,0003,508584
1630010,0003,683613
1735015,0003,867644
1840020,0004,060676
1950030,0004,264710
2075040,0004,477746
211,00050,0004,700783
221,25060,0004,936822
231,50070,0005,182863
242,00080,0005,441906
252,50090,0005,714952
263,000100,0006,0001,000
273,500120,0006,2991,050
284,000150,0006,6151,102
295,000200,0006,9451,157
307,500250,0007,2931,215
3110,000250,0007,6201,270
3210,000250,0007,9201,320
3310,000250,0008,2201,370
3410,000250,0008,5501,425
3510,000250,0009,0001,500
26 left
HP 6,000DMG 1,000SPD 111
Simulated battles · Level 26 vs 26 · No boosts

How to beat Brachiosaurus: counters that win

Battle level
279 of 494 beat it176 it beats

To beat Brachiosaurus, bring Gigantspinosaurus, the best Epic counter. Use Bracing Taunt and Impact, then Nullifying Rampage, then Bracing Taunt and Impact to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Brachiosaurus: Aliorasuchus, Alacranix and Becklerizaurus beat it at level 26, and it beats 176 of 494 creatures.

How to beat Brachiosaurus with Gigantspinosaurus, move by move

  • If Brachiosaurus opens with Resilient Strike: Bracing Taunt and Impact, then Nullifying Rampage, then Bracing Taunt and Impact. Wins with 100% HP left.
  • If Brachiosaurus opens with Group Taunting Shields Strike: Bracing Taunt and Impact, then Group Resilient Strike, then Bracing Taunt and Impact. Wins with 100% HP left.

Each fight is played out move by move. Brachiosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,980 / 4,980 HP
VSReady
Brachiosaurus, an Epic creature in Jurassic World Alive
Brachiosaurus
6,000 / 6,000 HP

If Brachiosaurus opens with…

  1. Turn 14,658 vs 4,110 HP
  2. Turn 24,336 vs 1,589 HP
  3. Turn 34,980 vs 0 HP

Gigantspinosaurus wins with 4,980 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Gigantspinosaurus is higher level or boosted, this win only gets safer; if Brachiosaurus is, it can turn the result, so check both builds first.

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All 279 creatures that can beat Brachiosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 45 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Brachiosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.