Group Cleansing Strike
All allies. cleanse all negative effects.
All opponents. attack 1x.

This fusion of two separate hadrosaur bloodlines makes for an incredibly social creature. It can be found interacting with many different hadrosaurs, and even other herbivore species! It is believed the hybridization process further catalyzed the instinct for herd behavior already common in the family.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,200 | 1,800 | |
| Speed | 110 | 150 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 2,272 | 606 |
| 13 | 150 | 4,000 | 2,386 | 636 |
| 14 | 200 | 6,000 | 2,505 | 668 |
| 15 | 250 | 8,000 | 2,631 | 701 |
| 16 | 300 | 10,000 | 2,762 | 736 |
| 17 | 350 | 15,000 | 2,900 | 773 |
| 18 | 400 | 20,000 | 3,045 | 812 |
| 19 | 500 | 30,000 | 3,198 | 852 |
| 20 | 750 | 40,000 | 3,357 | 895 |
| 21 | 1,000 | 50,000 | 3,525 | 940 |
| 22 | 1,250 | 60,000 | 3,702 | 987 |
| 23 | 1,500 | 70,000 | 3,887 | 1,036 |
| 24 | 2,000 | 80,000 | 4,081 | 1,088 |
| 25 | 2,500 | 90,000 | 4,285 | 1,142 |
| 26 | 3,000 | 100,000 | 4,500 | 1,200 |
| 27 | 3,500 | 120,000 | 4,725 | 1,260 |
| 28 | 4,000 | 150,000 | 4,961 | 1,323 |
| 29 | 5,000 | 200,000 | 5,209 | 1,389 |
| 30 | 7,500 | 250,000 | 5,469 | 1,458 |
| 31 | 10,000 | 250,000 | 5,715 | 1,524 |
| 32 | 10,000 | 250,000 | 5,940 | 1,584 |
| 33 | 10,000 | 250,000 | 6,165 | 1,644 |
| 34 | 10,000 | 250,000 | 6,412 | 1,710 |
| 35 | 10,000 | 250,000 | 6,750 | 1,800 |
Active moves at a glance. Select a name for full details.
All allies. cleanse all negative effects.
All opponents. attack 1x.
Self. cleanse damage reduction.
All allies. heal 1x damage; cleanse all negative effects.
Self. remove damage reduction.
All opponents. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 1.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. cleanse damage reduction.
Lowest current HP ally. heal 2x damage; cleanse all negative effects.
Find up to five dinosaurs with a move sequence that covers Edmontoguanodon’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot