Build options
Compare SpinosaurusCreate a custom version

Your build

Health
3,600
Damage
1,000
Speed
122
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Lethal Wound move icon from Jurassic World Alive

Target highest HP opponent. Attack . Damage over time 33% per turn for 3 turns.

Cooldown: 2.

Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,0001,500
Speed122162
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,424395
81504001,495415
92006001,570436
102508001,649458
113001,0001,731480
123502,0001,818505
134004,0001,909530
145006,0002,004556
157508,0002,104584
161,00010,0002,210613
171,25015,0002,320644
181,50020,0002,436676
192,00030,0002,558710
202,50040,0002,686746
213,00050,0002,820783
223,50060,0002,961822
234,00070,0003,109863
245,00080,0003,265906
257,50090,0003,428952
2610,000100,0003,6001,000
2712,500120,0003,7791,050
2815,000150,0003,9681,102
2920,000200,0004,1671,157
3025,000250,0004,3751,215
3130,000250,0004,5721,270
3230,000250,0004,7521,320
3330,000250,0004,9321,370
3430,000250,0005,1301,425
3530,000250,0005,4001,500
26 left
HP 3,600DMG 1,000SPD 122
Simulated battles · Level 26 vs 26 · No boosts

How to beat Spinosaurus: counters that win

Battle level
416 of 494 beat it39 it beats

To beat Spinosaurus, bring Nanotyrannus, the best Rare counter. Use Blighted Impact, then Fierce Devouring Rampage to win with about 80% HP left. Overall best: Aliorasuchus (Unique). Spinosaurus: Aliorasuchus, Arctocanis and Draco Intrepidus beat it at level 26, and it beats 39 of 494 creatures.

How to beat Spinosaurus with Nanotyrannus, move by move

  • If Spinosaurus opens with Fierce Strike: Blighted Impact, then Fierce Devouring Rampage. Wins with 87% HP left.
  • If Spinosaurus opens with Lethal Wound: Blighted Impact, then Fierce Devouring Rampage. Wins with 93% HP left.
  • If Spinosaurus opens with Fierce Impact: Blighted Impact, then Fierce Devouring Rampage. Wins with 80% HP left.

Each fight is played out move by move. Spinosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Spinosaurus, a Rare creature in Jurassic World Alive
Spinosaurus
3,600 / 3,600 HP

If Spinosaurus opens with…

  1. Turn 13,188 vs 1,322 HP
  2. Turn 23,643 vs 0 HP

Nanotyrannus wins with 3,643 HP left (87%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nanotyrannus is higher level or boosted, this win only gets safer; if Spinosaurus is, it can turn the result, so check both builds first.

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All 416 creatures that can beat Spinosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 57 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Spinosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.