Fierce Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.

Spinosaurus hunts like today's grizzly bears, wading into the water and using its claws to catch slippery fish.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,600 | 5,400 | |
| Damage | 1,000 | 1,500 | |
| Speed | 122 | 162 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 7 | 100 | 200 | 1,424 | 395 |
| 8 | 150 | 400 | 1,495 | 415 |
| 9 | 200 | 600 | 1,570 | 436 |
| 10 | 250 | 800 | 1,649 | 458 |
| 11 | 300 | 1,000 | 1,731 | 480 |
| 12 | 350 | 2,000 | 1,818 | 505 |
| 13 | 400 | 4,000 | 1,909 | 530 |
| 14 | 500 | 6,000 | 2,004 | 556 |
| 15 | 750 | 8,000 | 2,104 | 584 |
| 16 | 1,000 | 10,000 | 2,210 | 613 |
| 17 | 1,250 | 15,000 | 2,320 | 644 |
| 18 | 1,500 | 20,000 | 2,436 | 676 |
| 19 | 2,000 | 30,000 | 2,558 | 710 |
| 20 | 2,500 | 40,000 | 2,686 | 746 |
| 21 | 3,000 | 50,000 | 2,820 | 783 |
| 22 | 3,500 | 60,000 | 2,961 | 822 |
| 23 | 4,000 | 70,000 | 3,109 | 863 |
| 24 | 5,000 | 80,000 | 3,265 | 906 |
| 25 | 7,500 | 90,000 | 3,428 | 952 |
| 26 | 10,000 | 100,000 | 3,600 | 1,000 |
| 27 | 12,500 | 120,000 | 3,780 | 1,050 |
| 28 | 15,000 | 150,000 | 3,969 | 1,102 |
| 29 | 20,000 | 200,000 | 4,167 | 1,157 |
| 30 | 25,000 | 250,000 | 4,375 | 1,215 |
| 31 | 30,000 | 250,000 | 4,572 | 1,270 |
| 32 | 30,000 | 250,000 | 4,752 | 1,320 |
| 33 | 30,000 | 250,000 | 4,932 | 1,370 |
| 34 | 30,000 | 250,000 | 5,130 | 1,425 |
| 35 | 30,000 | 250,000 | 5,400 | 1,500 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Highest HP opponent. attack 1x; damage over time 33.41% per turn for 3 turns.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1.5x.
Attacker. prevent swap for 1 turn.
Find up to five dinosaurs with a move sequence that covers Spinosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot