Build options
Compare KelenkenCreate a custom version

Your build

Health
3,000
Damage
1,600
Speed
131
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Sidestep move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 2 turns.

Raking Claws move icon from Jurassic World Alive

Target most positive effects opponent. Remove Cloak. Remove Dodge.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 1.

Evasive Strike move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

Swap in Dodge move icon from Jurassic World Alive

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Lockdown 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,6002,400
Speed131171
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,187633
81504001,246664
92006001,308698
102508001,374732
113001,0001,442769
123502,0001,515808
134004,0001,590848
145006,0001,670890
157508,0001,754935
161,00010,0001,841982
171,25015,0001,9331,031
181,50020,0002,0301,082
192,00030,0002,1321,137
202,50040,0002,2381,193
213,00050,0002,3501,253
223,50060,0002,4681,316
234,00070,0002,5911,382
245,00080,0002,7201,451
257,50090,0002,8571,523
2610,000100,0003,0001,600
2712,500120,0003,1491,679
2815,000150,0003,3071,764
2920,000200,0003,4721,852
3025,000250,0003,6461,944
3130,000250,0003,8102,032
3230,000250,0003,9602,112
3330,000250,0004,1102,192
3430,000250,0004,2752,280
3530,000250,0004,5002,400
26 left
HP 3,000DMG 1,600SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Kelenken: counters that win

Battle level
315 of 494 beat it156 it beats

To beat Kelenken, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike to win with about 100% HP left. Overall best: Magnaraptor (Apex). Kelenken: Magnaraptor, Alankydactylus and Arctocanis beat it at level 26, and it beats 156 of 494 creatures.

How to beat Kelenken with Nodosaurus, move by move

  • If Kelenken opens with Sidestep: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike. Wins with 100% HP left.
  • If Kelenken opens with Evasive Strike: Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike. Wins with 100% HP left.

Each fight is played out move by move. Kelenken sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Kelenken, a Rare creature in Jurassic World Alive
Kelenken
3,000 / 3,000 HP

If Kelenken opens with…

  1. Turn 14,350 vs 1,836 HP
  2. Turn 24,350 vs 672 HP
  3. Turn 34,350 vs 0 HP

Nodosaurus wins with 4,350 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Kelenken is, it can turn the result, so check both builds first.

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All 315 creatures that can beat Kelenken

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 30 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Kelenken in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.