Build options
Compare MegalocerosCreate a custom version

Your build

Health
3,300
Damage
1,000
Speed
127
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Shielded Decelerating Strike move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks.

Target lowest HP opponent. Reduce Speed 50% for 2 turns, 4 attacks. Attack , bypassing Dodge.

Decelerating Impact move icon from Jurassic World Alive

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target lowest HP opponent. Attack .

Cooldown: 1.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,000. Cleanse. Increase Speed 10% for 2 turns. Shield 50% for 1 turn, 8 attacks.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,0001,500
Speed127167
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,305395
81504001,371415
92006001,439436
102508001,511458
113001,0001,587480
123502,0001,666505
134004,0001,749530
145006,0001,837556
157508,0001,929584
161,00010,0002,025613
171,25015,0002,127644
181,50020,0002,233676
192,00030,0002,345710
202,50040,0002,462746
213,00050,0002,585783
223,50060,0002,714822
234,00070,0002,850863
245,00080,0002,993906
257,50090,0003,142952
2610,000100,0003,3001,000
2712,500120,0003,4641,050
2815,000150,0003,6381,102
2920,000200,0003,8201,157
3025,000250,0004,0111,215
3130,000250,0004,1911,270
3230,000250,0004,3561,320
3330,000250,0004,5211,370
3430,000250,0004,7021,425
3530,000250,0004,9501,500
26 left
HP 3,300DMG 1,000SPD 127
Simulated battles · Level 26 vs 26 · No boosts

How to beat Megaloceros: counters that win

Battle level
358 of 494 beat it59 it beats

To beat Megaloceros, bring Arsinoitherium, the best Rare counter. Use Regenerating Strike, then Regenerating Strike, then Regenerating Strike, then Regenerating Strike to win with about 93% HP left. Overall best: Arctocanis (Unique). Megaloceros: Arctocanis, Indolycan and Indoraptor Mattel beat it at level 26, and it beats 59 of 494 creatures.

How to beat Megaloceros with Arsinoitherium, move by move

  • If Megaloceros opens with Shielded Decelerating Strike: Regenerating Strike, then Regenerating Strike, then Regenerating Strike, then Regenerating Strike, then Regenerating Strike. Wins with 97% HP left.
  • If Megaloceros opens with Decelerating Impact: Regenerating Strike, then Regenerating Strike, then Regenerating Strike, then Regenerating Strike. Wins with 93% HP left.
  • If Megaloceros opens with Dig in: Regenerating Strike, then Regenerating Strike, then Regenerating Strike, then Rooted Instant Trample. Wins with 98% HP left.

Each fight is played out move by move. Megaloceros sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Megaloceros, a Rare creature in Jurassic World Alive
Megaloceros
3,300 / 3,300 HP

If Megaloceros opens with…

  1. Turn 14,461 vs 2,644 HP
  2. Turn 24,162 vs 1,879 HP
  3. Turn 34,363 vs 1,005 HP
  4. Turn 44,184 vs 131 HP
  5. Turn 54,385 vs 0 HP

Arsinoitherium wins with 4,385 HP left (97%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Arsinoitherium is higher level or boosted, this win only gets safer; if Megaloceros is, it can turn the result, so check both builds first.

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All 358 creatures that can beat Megaloceros

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 44 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Megaloceros in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.