Build options
Compare PostimetrodonCreate a custom version

Your build

Health
4,500
Damage
1,250
Speed
124
Armor
0%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Target all allies. Cleanse Damage reduction. Cleanse Crit reduction. Increase Damage 75% for 2 turns, 2 attacks. Increase Crit Chance 15% for 2 turns, 2 attacks.

Target lowest HP opponent. Attack .

Cooldown: 2.

Instant Fierce Impact move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,875. Cleanse.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,2501,875
Speed124164
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,272631
131504,0002,386662
142006,0002,505696
152508,0002,631730
1630010,0002,762767
1735015,0002,900805
1840020,0003,045846
1950030,0003,198888
2075040,0003,357932
211,00050,0003,525979
221,25060,0003,7021,028
231,50070,0003,8871,079
242,00080,0004,0811,133
252,50090,0004,2851,190
263,000100,0004,5001,250
273,500120,0004,7251,312
284,000150,0004,9611,378
295,000200,0005,2091,447
307,500250,0005,4691,519
3110,000250,0005,7151,587
3210,000250,0005,9401,650
3310,000250,0006,1651,712
3410,000250,0006,4121,781
3510,000250,0006,7501,875
26 left
HP 4,500DMG 1,250SPD 124
Simulated battles · Level 26 vs 26 · No boosts

How to beat Postimetrodon: counters that win

Battle level
168 of 494 beat it312 it beats

To beat Postimetrodon, bring Blonde, the best Epic counter. Use Group Devouring Impact, then Instant Cunning Strike to win with about 79% HP left. Overall best: Indolycan (Apex). Postimetrodon: Indolycan, Panthera Blytheae and Pantherator beat it at level 26, and it beats 312 of 494 creatures.

How to beat Postimetrodon with Blonde, move by move

  • If Postimetrodon opens with Fierce Strike: Group Devouring Impact, then Precise Piercing Rampage. Wins with 100% HP left.
  • If Postimetrodon opens with Group Ferocity Strike: Group Devouring Impact, then Instant Cunning Strike. Wins with 79% HP left.
  • If Postimetrodon opens with Instant Fierce Impact: Group Devouring Impact, then Instant Cunning Strike. Wins with 89% HP left.
  • If Postimetrodon opens with Heal: Group Devouring Impact, then Precise Piercing Rampage. Wins with 100% HP left.

Each fight is played out move by move. Postimetrodon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Postimetrodon, an Epic creature in Jurassic World Alive
Postimetrodon
4,500 / 4,500 HP

If Postimetrodon opens with…

  1. Turn 13,642 vs 2,040 HP
  2. Turn 24,200 vs 0 HP

Blonde wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Postimetrodon is, it can turn the result, so check both builds first.

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All 168 creatures that can beat Postimetrodon

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 15 of 15 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Postimetrodon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.