Build options
Compare Baryonyx Gen 2Create a custom version

Your build

Health
4,350
Damage
1,300
Speed
123
Armor
0%
Crit chance
20%
Crit damage
1.5×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
75%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Defense Shattering Strike move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Ready to Crush move icon from Jurassic World Alive

Target all allies. Cleanse Crit reduction. Cleanse Damage reduction. Increase Crit Chance 30% for 4 turns, 2 attacks. Increase Damage 50% for 4 turns, 2 attacks.

Cooldown: 2.

Acts last.

Target Self. Cleanse Vulnerability. Sacrifice 33% max HP.

Target all opponents. Reduce Armor 30% for 2 turns, 4 attacks. Reduce Healing 25% for 2 turns. Destroy shields. Attack , bypassing Armor, Absorb.

Cooldown: 3.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (123 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,3001,950
Speed123163
Armor0%0%
Crit chance20%20%
Crit damage1.5×1.5×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,721514
81504001,807540
92006001,897567
102508001,992595
113001,0002,092625
123502,0002,197656
134004,0002,306689
145006,0002,422723
157508,0002,543760
161,00010,0002,670798
171,25015,0002,804837
181,50020,0002,944879
192,00030,0003,091923
202,50040,0003,245970
213,00050,0003,4081,018
223,50060,0003,5781,069
234,00070,0003,7571,122
245,00080,0003,9451,179
257,50090,0004,1421,238
2610,000100,0004,3501,300
2712,500120,0004,5671,364
2815,000150,0004,7951,433
2920,000200,0005,0351,504
3025,000250,0005,2871,580
3130,000250,0005,5241,651
3230,000250,0005,7421,716
3330,000250,0005,9591,781
3430,000250,0006,1981,852
3530,000250,0006,5251,950
26 left
HP 4,350DMG 1,300SPD 123
Simulated battles · Level 26 vs 26 · No boosts

How to beat Baryonyx Gen 2: counters that win

Battle level
348 of 494 beat it136 it beats

To beat Baryonyx Gen 2, bring Herrerasaurus, the best Rare counter. Use Instant Cunning Strike, then Instant Cunning Strike to win with about 81% HP left. Overall best: Aliorasuchus (Unique). Baryonyx Gen 2: Aliorasuchus, Indolycan and Quetzalvexus beat it at level 26, and it beats 136 of 494 creatures.

How to beat Baryonyx Gen 2 with Herrerasaurus, move by move

  • If Baryonyx Gen 2 opens with Defense Shattering Strike: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 85% HP left.
  • If Baryonyx Gen 2 opens with Ready to Crush: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 92% HP left.
  • If Baryonyx Gen 2 opens with Berserk Blighted Sundering Decimation: Instant Cunning Strike, then Instant Cunning Strike. Wins with 81% HP left.

Each fight is played out move by move. Baryonyx Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Baryonyx Gen 2, a Rare creature in Jurassic World Alive
Baryonyx Gen 2
4,350 / 4,350 HP

If Baryonyx Gen 2 opens with…

  1. Turn 1Most likely roll3,986 vs 2,794 HP
  2. Turn 2Most likely roll3,772 vs 1,238 HP
  3. Turn 33,772 vs 0 HP

Herrerasaurus wins with 3,772 HP left (90%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Herrerasaurus is higher level or boosted, this win only gets safer; if Baryonyx Gen 2 is, it can turn the result, so check both builds first.

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All 348 creatures that can beat Baryonyx Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 45 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Baryonyx Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.