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Procerathomimus
EpicCunningHybrid

Procerathomimus

Procerathomimus is swift and nimble. Its green hue helps it camouflage in lush environments, while the strong legs it inherited from the Proceratosaurus make it an excellent sprinter.

Build your creature

Health
3,000
Damage
1,600
Speed
127
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,6002,400
Speed127167
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,515808
131504,0001,590848
142006,0001,670890
152508,0001,754935
1630010,0001,841982
1735015,0001,9331,031
1840020,0002,0301,082
1950030,0002,1321,137
2075040,0002,2381,193
211,00050,0002,3501,253
221,25060,0002,4681,316
231,50070,0002,5911,382
242,00080,0002,7201,451
252,50090,0002,8571,523
263,000100,0003,0001,600
273,500120,0003,1501,680
284,000150,0003,3071,764
295,000200,0003,4721,852
307,500250,0003,6461,944
3110,000250,0003,8102,032
3210,000250,0003,9602,112
3310,000250,0004,1102,192
3410,000250,0004,2752,280
3510,000250,0004,5002,400
Level 26HP 3,000DMG 1,600SPD 127

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 11+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Distracting Rampage

Lv 11+Delay 1Cooldown 2

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. attack 2x.

active · Move 3

Instant Distraction

Lv 11+Delay 0Cooldown 1Priority

Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.

active · Move 4

Evasive Stance

Lv 11+Delay 0Cooldown 3Priority

Self. 75% chance to dodge 67% of damage for 3 turns, 4 attacks.

Counter, swap & passive abilities 3
Lv 11+Delay 0Cooldown 0

Most positive effects opponent. remove all effects.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Procerathomimus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot