Cunning Strike
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.

Procerathomimus is swift and nimble. Its green hue helps it camouflage in lush environments, while the strong legs it inherited from the Proceratosaurus make it an excellent sprinter.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,000 | 4,500 | |
| Damage | 1,600 | 2,400 | |
| Speed | 127 | 167 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 150 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 1,515 | 808 |
| 13 | 150 | 4,000 | 1,590 | 848 |
| 14 | 200 | 6,000 | 1,670 | 890 |
| 15 | 250 | 8,000 | 1,754 | 935 |
| 16 | 300 | 10,000 | 1,841 | 982 |
| 17 | 350 | 15,000 | 1,933 | 1,031 |
| 18 | 400 | 20,000 | 2,030 | 1,082 |
| 19 | 500 | 30,000 | 2,132 | 1,137 |
| 20 | 750 | 40,000 | 2,238 | 1,193 |
| 21 | 1,000 | 50,000 | 2,350 | 1,253 |
| 22 | 1,250 | 60,000 | 2,468 | 1,316 |
| 23 | 1,500 | 70,000 | 2,591 | 1,382 |
| 24 | 2,000 | 80,000 | 2,720 | 1,451 |
| 25 | 2,500 | 90,000 | 2,857 | 1,523 |
| 26 | 3,000 | 100,000 | 3,000 | 1,600 |
| 27 | 3,500 | 120,000 | 3,150 | 1,680 |
| 28 | 4,000 | 150,000 | 3,307 | 1,764 |
| 29 | 5,000 | 200,000 | 3,472 | 1,852 |
| 30 | 7,500 | 250,000 | 3,646 | 1,944 |
| 31 | 10,000 | 250,000 | 3,810 | 2,032 |
| 32 | 10,000 | 250,000 | 3,960 | 2,112 |
| 33 | 10,000 | 250,000 | 4,110 | 2,192 |
| 34 | 10,000 | 250,000 | 4,275 | 2,280 |
| 35 | 10,000 | 250,000 | 4,500 | 2,400 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.
Lowest HP opponent. attack 2x.
Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.
Self. 75% chance to dodge 67% of damage for 3 turns, 4 attacks.
Attacker. remove all effects.
Most positive effects opponent. remove all effects.
Self. cannot swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Procerathomimus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot