Build options
Compare ThylacotatorCreate a custom version

Your build

Health
4,500
Damage
1,000
Speed
117
Armor
0%
Crit chance
40%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Superiority Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Reduce Speed 50% for 1 turn.

Target lowest HP opponent. Attack , bypassing Dodge.

Deliberate Prowl move icon from Jurassic World Alive

Target Self. Cleanse. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks. Increase Crit Chance 50% for 3 turns, 2 attacks.

Rending Takedown move icon from Jurassic World Alive

Target highest HP opponent. Destroy shields. Rend 60% max HP, bypassing Armor.

Delay: 1. Cooldown: 1.

Maiming Wound move icon from Jurassic World Alive

Target highest HP opponent. Attack . Damage over time 40% per turn for 2 turns.

Cooldown: 2.

Swap in Distraction move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 100% for 1 turn, 2 attacks.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,0001,500
Speed117157
Armor0%0%
Crit chance40%40%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,272505
131504,0002,386530
142006,0002,505556
152508,0002,631584
1630010,0002,762613
1735015,0002,900644
1840020,0003,045676
1950030,0003,198710
2075040,0003,357746
211,00050,0003,525783
221,25060,0003,702822
231,50070,0003,887863
242,00080,0004,081906
252,50090,0004,285952
263,000100,0004,5001,000
273,500120,0004,7251,050
284,000150,0004,9611,102
295,000200,0005,2091,157
307,500250,0005,4691,215
3110,000250,0005,7151,270
3210,000250,0005,9401,320
3310,000250,0006,1651,370
3410,000250,0006,4121,425
3510,000250,0006,7501,500
26 left
HP 4,500DMG 1,000SPD 117
Simulated battles · Level 26 vs 26 · No boosts

How to beat Thylacotator: counters that win

Battle level
239 of 494 beat it193 it beats

To beat Thylacotator, bring Blonde, the best Epic counter. Use Group Devouring Impact, then Instant Cunning Strike to win with about 99% HP left. Overall best: Aliorasuchus (Unique). Thylacotator: Aliorasuchus, Indolycan and Quetzalvexus beat it at level 26, and it beats 193 of 494 creatures.

How to beat Thylacotator with Blonde, move by move

  • If Thylacotator opens with Superiority Strike: Group Devouring Impact, then Precise Piercing Rampage. Wins with 100% HP left.
  • If Thylacotator opens with Deliberate Prowl: Group Devouring Impact, then Precise Piercing Rampage. Wins with 100% HP left.
  • If Thylacotator opens with Maiming Wound: Group Devouring Impact, then Instant Cunning Strike. Wins with 99% HP left.

Each fight is played out move by move. Thylacotator sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Thylacotator, an Epic creature in Jurassic World Alive
Thylacotator
4,500 / 4,500 HP

If Thylacotator opens with…

  1. Turn 13,838 vs 2,040 HP
  2. Turn 24,200 vs 0 HP

Blonde wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Thylacotator is, it can turn the result, so check both builds first.

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All 239 creatures that can beat Thylacotator

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 40 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Thylacotator in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.