Build options
Compare ArgentinosaurusCreate a custom version

Your build

Health
5,400
Damage
1,150
Speed
102
Armor
5%
Crit chance
40%
Crit damage
1.5×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
50%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Shielded Heavy Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability. Cleanse Damage reduction.

Target lowest HP opponent. Attack , bypassing Armor, Dodge.

Target fastest opponent. Remove Speed increase.

Target Self. Shield 50% for 2 turns, 2 attacks.

Group Decelerating Rampage move icon from Jurassic World Alive

Target all opponents. Reduce Speed 50% for 2 turns. Attack , bypassing Absorb.

Cooldown: 2.

Extended Critical Strike move icon from Jurassic World Alive

Target all allies. Increase Crit Chance 60% for 2 turns, 2 attacks.

Target lowest HP opponent. Attack .

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (102 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,4008,100
Damage1,1501,725
Speed102142
Armor5%5%
Crit chance40%40%
Crit damage1.5×1.5×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002002,136455
81504002,243477
92006002,356501
102508002,473526
113001,0002,597553
123502,0002,727580
134004,0002,863609
145006,0003,006640
157508,0003,157672
161,00010,0003,315705
171,25015,0003,480741
181,50020,0003,654778
192,00030,0003,837817
202,50040,0004,029858
213,00050,0004,230901
223,50060,0004,442946
234,00070,0004,664993
245,00080,0004,8971,043
257,50090,0005,1421,095
2610,000100,0005,4001,150
2712,500120,0005,6691,207
2815,000150,0005,9531,267
2920,000200,0006,2511,331
3025,000250,0006,5631,397
3130,000250,0006,8581,460
3230,000250,0007,1281,518
3330,000250,0007,3981,575
3430,000250,0007,6941,638
3530,000250,0008,1001,725
26 left
HP 5,400DMG 1,150SPD 102
Simulated battles · Level 26 vs 26 · No boosts

How to beat Argentinosaurus: counters that win

Battle level
239 of 494 beat it224 it beats

To beat Argentinosaurus, bring Ankylocodon, the best Rare counter. Use Group Bulwark, then Group Fierce Strike, then Group Fierce Strike, then Group Bulwark, then Group Fierce Strike, then Group Fierce Strike, then Vitalizing Impact to win with about 78% HP left. Overall best: Aliorasuchus (Unique). Argentinosaurus: Aliorasuchus, Megatyrannus and Plateorex beat it at level 26, and it beats 224 of 494 creatures.

How to beat Argentinosaurus with Ankylocodon, move by move

  • If Argentinosaurus opens with Shielded Heavy Strike: Group Bulwark, then Group Fierce Strike, then Group Fierce Strike, then Group Bulwark, then Group Fierce Strike, then Group Fierce Strike, then Vitalizing Impact. Wins with 78% HP left.
  • If Argentinosaurus opens with Group Decelerating Rampage: Group Bulwark, then Vitalizing Impact, then Group Fierce Strike, then Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 95% HP left.
  • If Argentinosaurus opens with Extended Critical Strike: Group Bulwark, then Superiority Rampage, then Vitalizing Impact, then Group Bulwark, then Group Fierce Strike, then Group Fierce Strike, then Vitalizing Impact. Wins with 94% HP left.

Each fight is played out move by move. Argentinosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Argentinosaurus, a Rare creature in Jurassic World Alive
Argentinosaurus
5,400 / 5,400 HP

If Argentinosaurus opens with…

  1. Turn 14,155 vs 5,400 HP
  2. Turn 23,810 vs 4,245 HP
  3. Turn 33,465 vs 3,090 HP
  4. Turn 43,120 vs 3,090 HP
  5. Turn 52,775 vs 1,935 HP
  6. Turn 62,430 vs 780 HP
  7. Turn 73,530 vs 0 HP

Ankylocodon wins with 3,530 HP left (78%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Argentinosaurus is, it can turn the result, so check both builds first.

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All 239 creatures that can beat Argentinosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 13 of 13 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Argentinosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.