Build options
Compare EucladocerosCreate a custom version

Your build

Health
3,300
Damage
1,000
Speed
128
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
75%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
75%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Shielded Decelerating Strike move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks.

Target lowest HP opponent. Reduce Speed 50% for 2 turns, 4 attacks. Attack , bypassing Dodge.

Superiority Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Attack , bypassing Dodge. Reduce Speed 50% for 1 turn.

Cooldown: 1.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,000. Cleanse. Increase Speed 10% for 2 turns. Shield 50% for 1 turn, 8 attacks.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,0001,500
Speed128168
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,666505
131504,0001,749530
142006,0001,837556
152508,0001,929584
1630010,0002,025613
1735015,0002,127644
1840020,0002,233676
1950030,0002,345710
2075040,0002,462746
211,00050,0002,585783
221,25060,0002,714822
231,50070,0002,850863
242,00080,0002,993906
252,50090,0003,142952
263,000100,0003,3001,000
273,500120,0003,4641,050
284,000150,0003,6381,102
295,000200,0003,8201,157
307,500250,0004,0111,215
3110,000250,0004,1911,270
3210,000250,0004,3561,320
3310,000250,0004,5211,370
3410,000250,0004,7021,425
3510,000250,0004,9501,500
26 left
HP 3,300DMG 1,000SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Eucladoceros: counters that win

Battle level
327 of 494 beat it95 it beats

To beat Eucladoceros, bring Quetzalcoatlus Gen 2, the best Epic counter. Use Ferocious Shielded Heal, then Ferocious Shielded Heal, then Fierce Devouring Cleanse, then Ferocious Shielded Heal, then Ferocious Shielded Heal, then Fierce Devouring Cleanse to win with about 93% HP left. Overall best: Arctocanis (Unique). Eucladoceros: Arctocanis, Indolycan and Magnaraptor beat it at level 26, and it beats 95 of 494 creatures.

How to beat Eucladoceros with Quetzalcoatlus Gen 2, move by move

  • If Eucladoceros opens with Shielded Decelerating Strike: Ferocious Shielded Heal, then Ferocious Shielded Heal, then Fierce Devouring Cleanse, then Ferocious Shielded Heal, then Ferocious Shielded Heal, then Fierce Devouring Cleanse. Wins with 93% HP left.
  • If Eucladoceros opens with Superiority Impact: Ferocious Shielded Heal, then Ferocious Shielded Heal, then Fierce Devouring Cleanse, then Ferocious Shielded Heal, then Ferocious Shielded Heal, then Fierce Devouring Cleanse. Wins with 93% HP left.
  • If Eucladoceros opens with Dig in: Ferocious Shielded Heal, then Ferocious Shielded Heal, then Fierce Devouring Cleanse, then Ferocious Shielded Heal, then Ferocious Shielded Heal, then Fierce Devouring Cleanse. Wins with 93% HP left.

Each fight is played out move by move. Eucladoceros sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

3,600 / 3,600 HP
VSReady
Eucladoceros, an Epic creature in Jurassic World Alive
Eucladoceros
3,300 / 3,300 HP

If Eucladoceros opens with…

  1. Turn 13,600 vs 3,300 HP
  2. Turn 23,600 vs 3,300 HP
  3. Turn 33,587 vs 1,086 HP
  4. Turn 43,600 vs 1,086 HP
  5. Turn 53,600 vs 1,086 HP
  6. Turn 63,359 vs 0 HP

Quetzalcoatlus Gen 2 wins with 3,359 HP left (93%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Quetzalcoatlus Gen 2 is higher level or boosted, this win only gets safer; if Eucladoceros is, it can turn the result, so check both builds first.

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All 327 creatures that can beat Eucladoceros

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 55 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Eucladoceros in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.