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Spinosaurus Gen 2
EpicFierceNon-hybrid

Spinosaurus Gen 2

The bones of the semi-aquatic Spinosaur are more dense than most dinosaurs. This helps them achieve neutral buoyancy while fishing.

Build your creature

Health
3,900
Damage
1,000
Speed
122
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,0001,500
Speed122162
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,969505
131504,0002,068530
142006,0002,171556
152508,0002,280584
1630010,0002,394613
1735015,0002,513644
1840020,0002,639676
1950030,0002,771710
2075040,0002,910746
211,00050,0003,055783
221,25060,0003,208822
231,50070,0003,368863
242,00080,0003,537906
252,50090,0003,714952
263,000100,0003,9001,000
273,500120,0004,0951,050
284,000150,0004,2991,102
295,000200,0004,5141,157
307,500250,0004,7401,215
3110,000250,0004,9531,270
3210,000250,0005,1481,320
3310,000250,0005,3431,370
3410,000250,0005,5571,425
3510,000250,0005,8501,500
Level 26HP 3,900DMG 1,000SPD 122

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cleansing Strike

Lv 11+Delay 0Cooldown 0

Self. cleanse all negative effects.

Lowest HP opponent. attack 1x.

active · Move 2

Lethal Wound

Lv 11+Delay 0Cooldown 2

Highest HP opponent. attack 1x; damage over time 33.41% per turn for 3 turns.

active · Move 3

Fierce Impact

Lv 11+Delay 0Cooldown 1

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1.5x.

Counter, swap & passive abilities 2
on escape

No Escape

Lv 11+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Spinosaurus Gen 2’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot