Build options
Compare Spinosaurus Gen 2Create a custom version

Your build

Health
3,900
Damage
1,000
Speed
122
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cleansing Strike move icon from Jurassic World Alive

Target Self. Cleanse.

Target lowest HP opponent. Attack .

Lethal Wound move icon from Jurassic World Alive

Target highest HP opponent. Attack . Damage over time 33% per turn for 3 turns.

Cooldown: 2.

Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,0001,500
Speed122162
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,969505
131504,0002,068530
142006,0002,171556
152508,0002,280584
1630010,0002,394613
1735015,0002,513644
1840020,0002,639676
1950030,0002,771710
2075040,0002,910746
211,00050,0003,055783
221,25060,0003,208822
231,50070,0003,368863
242,00080,0003,537906
252,50090,0003,714952
263,000100,0003,9001,000
273,500120,0004,0941,050
284,000150,0004,2991,102
295,000200,0004,5141,157
307,500250,0004,7401,215
3110,000250,0004,9531,270
3210,000250,0005,1481,320
3310,000250,0005,3431,370
3410,000250,0005,5571,425
3510,000250,0005,8501,500
26 left
HP 3,900DMG 1,000SPD 122
Simulated battles · Level 26 vs 26 · No boosts

How to beat Spinosaurus Gen 2: counters that win

Battle level
391 of 494 beat it54 it beats

To beat Spinosaurus Gen 2, bring Baryonyx, the best Epic counter. Use Crushing Stun, then Fierce Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Spinosaurus Gen 2: Aliorasuchus, Draco Intrepidus and Erlidominus beat it at level 26, and it beats 54 of 494 creatures.

How to beat Spinosaurus Gen 2 with Baryonyx, move by move

  • If Spinosaurus Gen 2 opens with Cleansing Strike: Crushing Stun, then Fierce Rampage. Wins with 100% HP left.
  • If Spinosaurus Gen 2 opens with Lethal Wound: Crushing Stun, then Fierce Rampage. Wins with 100% HP left.
  • If Spinosaurus Gen 2 opens with Fierce Impact: Crushing Stun, then Fierce Rampage. Wins with 100% HP left.

Each fight is played out move by move. Spinosaurus Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Spinosaurus Gen 2, an Epic creature in Jurassic World Alive
Spinosaurus Gen 2
3,900 / 3,900 HP

If Spinosaurus Gen 2 opens with…

  1. Turn 14,200 vs 3,900 HP
    • Baryonyx uses Crushing StunPriorityStuns
    • Spinosaurus Gen 2 picks Cleansing Strike, but Baryonyx acts first with priority and stuns it with Crushing Stun, so Cleansing Strike never happens.
  2. Turn 24,200 vs 0 HP

Baryonyx wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryonyx is higher level or boosted, this win only gets safer; if Spinosaurus Gen 2 is, it can turn the result, so check both builds first.

Loading…

Loading…

All 391 creatures that can beat Spinosaurus Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 80 Epic

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Spinosaurus Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.