Build options
Compare AmphicyonCreate a custom version

Your build

Health
3,150
Damage
1,300
Speed
122
Armor
0%
Crit chance
40%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Cleansing Strike move icon from Jurassic World Alive

Target all allies. Cleanse.

Target all opponents. Attack , bypassing Absorb.

Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,1504,725
Damage1,3001,950
Speed122162
Armor0%0%
Crit chance40%40%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21005976403
3150101,025423
4200251,076444
5250501,130466
63001001,187489
73502001,246514
84004001,308540
95006001,374567
107508001,443595
111,0001,0001,515625
121,2502,0001,591656
131,5004,0001,670689
142,0006,0001,753723
152,5008,0001,841760
163,00010,0001,933798
173,50015,0002,030837
184,00020,0002,131879
195,00030,0002,238923
207,50040,0002,350970
2110,00050,0002,4681,018
2212,50060,0002,5911,069
2315,00070,0002,7201,122
2420,00080,0002,8571,179
2525,00090,0003,0001,238
2630,000100,0003,1501,300
2735,000120,0003,3071,364
2840,000150,0003,4721,433
2950,000200,0003,6461,504
3075,000250,0003,8281,580
31100,000250,0004,0001,651
32100,000250,0004,1581,716
33100,000250,0004,3151,781
34100,000250,0004,4881,852
35100,000250,0004,7251,950
26 left
HP 3,150DMG 1,300SPD 122
Simulated battles · Level 26 vs 26 · No boosts

How to beat Amphicyon: counters that win

Battle level
457 of 494 beat it36 it beats

To beat Amphicyon, bring Shantungosaurus, the best Common counter. Use Group Shattering Strike, then Defensive Impact to win with about 80% HP left. Overall best: Aliorasuchus (Unique). Amphicyon: Aliorasuchus, Aquilosaurus and Aquilotae beat it at level 26, and it beats 36 of 494 creatures.

How to beat Amphicyon with Shantungosaurus, move by move

  • If Amphicyon opens with Group Cleansing Strike: Group Shattering Strike, then Defensive Impact. Wins with 99% HP left.
  • If Amphicyon opens with Fierce Impact: Group Shattering Strike, then Defensive Impact. Wins with 80% HP left.

Each fight is played out move by move. Amphicyon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,250 / 4,250 HP
VSReady
Amphicyon, a Common creature in Jurassic World Alive
Amphicyon
3,150 / 3,150 HP

If Amphicyon opens with…

  1. Turn 12,892 vs 1,834 HP
  2. Turn 24,192 vs 0 HP

Shantungosaurus wins with 4,192 HP left (99%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantungosaurus is higher level or boosted, this win only gets safer; if Amphicyon is, it can turn the result, so check both builds first.

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All 457 creatures that can beat Amphicyon

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 30 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Amphicyon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.