JWA Campaign Course 17: Resistances

Resistances and immunity: why some effects only half work, or not at all. Course 17 has 12 missions across 1 chapter against enemies at level 17–24, with teams of 3 or 4. Clearing it pays 11,700 Game Coins and 8,550 DNA.

How to beat Course 17

Check each enemy's resistances before relying on a stun, slow or damage over time; an immune creature ignores it completely. Raw damage and rend still work when effects do not.

The game's hint: Using damage reduction resistant creatures higher than level 18 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Resistances

Learn about different Resistances.

What the game teaches here
Resistances
A partially filled Resistance icon means a creature has some resitance to this effect.
Immunity
100% Resistance is called Immunity. Immune icons are fully blue.

Starter missions

  1. Resistances Mission 1

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: At least 25% Distraction resistance

    Game suggests: Slot 1: Level 18 or higher; Slot 2: At least 25% Distraction resistance, Level 18 or higher; Slot 3: At least 25% Distraction resistance, Level 18 or higher.

    Rewards
  2. Resistances Mission 2

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: At least 25% Vulnerable resistance

    Game suggests: Slot 1: Level 18 or higher; Slot 2: At least 25% Vulnerable resistance, Level 18 or higher; Slot 3: At least 25% Vulnerable resistance, Level 18 or higher; Slot 4: At least 25% Vulnerable resistance, Level 18 or higher.

    Rewards
  3. Resistances Mission 3

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 3: At least 25% Speed decrease resistance

    Game suggests: Slot 1: At least 25% Speed decrease resistance, Level 18 or higher; Slot 2: At least 25% Speed decrease resistance, Level 18 or higher; Slot 3: Level 18 or higher.

    Rewards
  4. Resistances Mission 4

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: At least 25% Stun resistance

    Game suggests: Slot 1: Level 18 or higher; Slot 2: At least 25% Stun resistance, Level 18 or higher; Slot 3: At least 25% Stun resistance, Level 18 or higher; Slot 4: At least 25% Stun resistance, Level 18 or higher.

    Rewards
  5. Resistances Mission 5

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: At least 25% Damage over time resistance

    Game suggests: Slot 1: Level 18 or higher; Slot 2: At least 25% Damage over time resistance, Level 18 or higher; Slot 3: At least 25% Damage over time resistance, Level 18 or higher; Slot 4: At least 25% Damage over time resistance, Level 18 or higher.

  6. Resistances Mission 6

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: At least 25% Rend resistance

    Game suggests: Slot 1: Level 18 or higher; Slot 2: At least 25% Rend resistance, Level 18 or higher; Slot 3: At least 25% Rend resistance, Level 18 or higher; Slot 4: At least 25% Rend resistance, Level 18 or higher.

    Rewards

Intermediate missions Clear Resistances on Starter difficulty.

  1. Resistances Mission 1

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 28
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: At least 25% Distraction resistance, Level 23 or higher.

    Rewards
  2. Resistances Mission 2

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 28
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: At least 25% Vulnerable resistance, Level 23 or higher.

    Rewards
  3. Resistances Mission 3

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 28
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: At least 25% Speed decrease resistance, Level 23 or higher.

    Rewards
  4. Resistances Mission 4

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 28
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: At least 25% Stun resistance, Level 23 or higher.

    Rewards
  5. Resistances Mission 5

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 28
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: At least 25% Damage over time resistance, Level 23 or higher.

    Rewards
  6. Resistances Mission 6

    Counter negative status effects by using creatures with the right Resistances.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 28
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: At least 25% Rend resistance, Level 23 or higher.

    Rewards