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Andrewsarchus
RareFierceNon-hybrid

Andrewsarchus

The only known specimen from Andrewsarchus is a skull that was discovered in Mongolia in 1923. InGen found a way to clone the creature, and the results revealed its tough and fatty skin, which supports the popular theory that Andrewsarchus is a relative of the hippopotamus.

Build your creature

Health
3,300
Damage
1,400
Speed
125
Armor
0%
Crit chance
40%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,4002,100
Speed125165
Armor0%0%
Crit chance40%40%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,305553
81504001,371581
92006001,439610
102508001,511641
113001,0001,587673
123502,0001,666707
134004,0001,749742
145006,0001,837779
157508,0001,929818
161,00010,0002,025859
171,25015,0002,127902
181,50020,0002,233947
192,00030,0002,345994
202,50040,0002,4621,044
213,00050,0002,5851,096
223,50060,0002,7141,151
234,00070,0002,8501,209
245,00080,0002,9931,269
257,50090,0003,1421,333
2610,000100,0003,3001,400
2712,500120,0003,4651,470
2815,000150,0003,6381,543
2920,000200,0003,8201,620
3025,000250,0004,0111,701
3130,000250,0004,1911,778
3230,000250,0004,3561,848
3330,000250,0004,5211,918
3430,000250,0004,7021,995
3530,000250,0004,9502,100
Level 26HP 3,300DMG 1,400SPD 125

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cleansing Strike

Lv 6+Delay 0Cooldown 0

Self. cleanse all negative effects.

Lowest HP opponent. attack 1x.

active · Move 2

Fierce Impact

Lv 6+Delay 0Cooldown 1

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1.5x.

active · Move 3

Rending Takedown

Lv 6+Delay 1Cooldown 1

Highest HP opponent. destroy shields; bypass armor, deal 60% of max HP as damage (rend).

Counter, swap & passive abilities 2
on escape

No Escape

Lv 6+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Andrewsarchus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot