Build options
Compare TsintaosaurusCreate a custom version

Your build

Health
4,350
Damage
1,250
Speed
108
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
67%
Swap prevention
67%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Cleansing Strike move icon from Jurassic World Alive

Target all allies. Cleanse.

Target all opponents. Attack , bypassing Absorb.

Target all allies. Cleanse Damage reduction. Cleanse Crit reduction. Increase Damage 75% for 2 turns, 2 attacks. Increase Crit Chance 15% for 2 turns, 2 attacks.

Target lowest HP opponent. Attack .

Cooldown: 2.

Target Self. Cleanse Damage reduction.

Target all allies. Heal 1,875. Cleanse.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,2501,875
Speed108148
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,197631
131504,0002,306662
142006,0002,422696
152508,0002,543730
1630010,0002,670767
1735015,0002,804805
1840020,0002,944846
1950030,0003,091888
2075040,0003,245932
211,00050,0003,408979
221,25060,0003,5781,028
231,50070,0003,7571,079
242,00080,0003,9451,133
252,50090,0004,1421,190
263,000100,0004,3501,250
273,500120,0004,5671,312
284,000150,0004,7951,378
295,000200,0005,0351,447
307,500250,0005,2871,519
3110,000250,0005,5241,587
3210,000250,0005,7421,650
3310,000250,0005,9591,712
3410,000250,0006,1981,781
3510,000250,0006,5251,875
26 left
HP 4,350DMG 1,250SPD 108
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tsintaosaurus: counters that win

Battle level
366 of 494 beat it96 it beats

To beat Tsintaosaurus, bring Saurolyth, the best Epic counter. Use Dodging Shriek, then Ferocious Shielded Heal, then Cunning Rampage to win with about 89% HP left. Overall best: Aliorasuchus (Unique). Tsintaosaurus: Aliorasuchus, Indolycan and Junior beat it at level 26, and it beats 96 of 494 creatures.

How to beat Tsintaosaurus with Saurolyth, move by move

  • If Tsintaosaurus opens with Group Cleansing Strike: Dodging Shriek, then Cunning Rampage. Wins with 90% HP left.
  • If Tsintaosaurus opens with Group Ferocity Strike: Dodging Shriek, then Ferocious Shielded Heal, then Ferocious Shielded Heal, then Cunning Rampage. Wins with 91% HP left.
  • If Tsintaosaurus opens with Group Heal: Dodging Shriek, then Ferocious Shielded Heal, then Cunning Rampage. Wins with 89% HP left.

Each fight is played out move by move. Tsintaosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

3,700 / 3,700 HP
VSReady
Tsintaosaurus, an Epic creature in Jurassic World Alive
Tsintaosaurus
4,350 / 4,350 HP

If Tsintaosaurus opens with…

  1. Turn 1Most likely roll3,325 vs 2,650 HP
  2. Turn 23,325 vs 0 HP

Saurolyth wins with 3,325 HP left (90%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Saurolyth is higher level or boosted, this win only gets safer; if Tsintaosaurus is, it can turn the result, so check both builds first.

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All 366 creatures that can beat Tsintaosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 76 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tsintaosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.