Build options
Compare ScaphognathusCreate a custom version

Your build

Health
3,000
Damage
1,100
Speed
128
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target highest HP opponent. Attack . Damage over time 15% per turn for 2 turns.

Cleansing Swoop move icon from Jurassic World Alive

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Cleanse. Swap out.

Cooldown: 2.

Priority.

Target Self. Cleanse Damage reduction.

Target lowest current HP ally. Heal 2,200. Cleanse.

Cooldown: 2.

Swap in Wound move icon from Jurassic World Alive

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Lockdown 2 turns.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,1001,650
Speed128168
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,187435
81504001,246457
92006001,308479
102508001,374503
113001,0001,442529
123502,0001,515555
134004,0001,590583
145006,0001,670612
157508,0001,754643
161,00010,0001,841675
171,25015,0001,933709
181,50020,0002,030744
192,00030,0002,132781
202,50040,0002,238820
213,00050,0002,350861
223,50060,0002,468904
234,00070,0002,591950
245,00080,0002,720997
257,50090,0002,8571,047
2610,000100,0003,0001,100
2712,500120,0003,1491,155
2815,000150,0003,3071,212
2920,000200,0003,4721,273
3025,000250,0003,6461,337
3130,000250,0003,8101,397
3230,000250,0003,9601,452
3330,000250,0004,1101,507
3430,000250,0004,2751,567
3530,000250,0004,5001,650
26 left
HP 3,000DMG 1,100SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Scaphognathus: counters that win

Battle level
454 of 494 beat it20 it beats

To beat Scaphognathus, bring Ankylocodon, the best Rare counter. Use Group Bulwark, then Superiority Rampage, then Vitalizing Impact to win with about 100% HP left. Overall best: Aquilosaurus (Unique). Scaphognathus: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 20 of 494 creatures.

How to beat Scaphognathus with Ankylocodon, move by move

  • If Scaphognathus opens with Minor Wounding Strike: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.
  • If Scaphognathus opens with Greater Emergency Heal: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.

Each fight is played out move by move. Scaphognathus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Scaphognathus, a Rare creature in Jurassic World Alive
Scaphognathus
3,000 / 3,000 HP

If Scaphognathus opens with…

  1. Turn 14,361 vs 3,000 HP
  2. Turn 24,222 vs 690 HP
  3. Turn 34,500 vs 0 HP

Ankylocodon wins with 4,500 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Scaphognathus is, it can turn the result, so check both builds first.

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All 454 creatures that can beat Scaphognathus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 68 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Scaphognathus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.