Target lowest HP opponent.
Attack .
How to beat Sarcosuchus: counters that win
To beat Sarcosuchus, bring Dimetrodon Gen 2, the best Common counter. Use Defense Shattering Strike, then Fierce Critical Impact to win with about 79% HP left. Overall best: Aliorasuchus (Unique). Sarcosuchus: Aliorasuchus, Aquiraptor and Draco Intrepidus beat it at level 26, and it beats 28 of 494 creatures.
How to beat Sarcosuchus with Dimetrodon Gen 2, move by move
- If Sarcosuchus opens with Strike: Defense Shattering Strike, then Fierce Critical Impact. Wins with 79% HP left.
- If Sarcosuchus opens with Lethal Wound: Defense Shattering Strike, then Fierce Critical Impact. Wins with 79% HP left.
Each fight is played out move by move. Sarcosuchus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Common counters. Every counter is in the full list below.

If Sarcosuchus opens with…
- Turn 13,788 vs 2,328 HP
- Dimetrodon Gen 2 uses Defense Shattering Strike1,272 damage
- Sarcosuchus uses Strike1,012 damage
- Turn 23,788 vs 0 HP
- Dimetrodon Gen 2 uses Fierce Critical Impact2,520 damage
Dimetrodon Gen 2 wins with 3,788 HP left (79%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Dimetrodon Gen 2 is higher level or boosted, this win only gets safer; if Sarcosuchus is, it can turn the result, so check both builds first.
All 431 creatures that can beat Sarcosuchus
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Sarcosuchus beats 28 creatures
Ankylosaurus Gen 2CommonWins43% HP left
StegosaurusCommonWins43% HP left
HatzegopteryxCommonWins35% HP left
Stygimoloch Gen 2CommonWins34% HP left
SinosauropteryxCommonWins23% HP left
LythronaxCommonWins21% HP left
ApatosaurusCommonWins20% HP left
CoelurosauravusCommonWins18% HP left
GallimimusCommonWins16% HP left
MajungasaurusCommonWins15% HP left
EiniosaurusCommonWins11% HP left
ScolosaurusCommonWins11% HP left
Triceratops Gen 2CommonWins11% HP left
Purussaurus Gen 2CommonWins6% HP left
Irritator Gen 2CommonWins5% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Sarcosuchus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.

