Build options
Compare ApatosaurusCreate a custom version

Your build

Health
6,000
Damage
1,100
Speed
101
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Group Decelerating Impact move icon from Jurassic World Alive

Target all opponents. Reduce Speed 50% for 2 turns. Attack , bypassing Absorb.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (101 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health6,0009,000
Damage1,1001,650
Speed101141
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,860341
3150101,953358
4200252,050375
5250502,153394
63001002,261414
73502002,374435
84004002,493457
95006002,617479
107508002,748503
111,0001,0002,885529
121,2502,0003,030555
131,5004,0003,181583
142,0006,0003,340612
152,5008,0003,508643
163,00010,0003,683675
173,50015,0003,867709
184,00020,0004,060744
195,00030,0004,264781
207,50040,0004,477820
2110,00050,0004,700861
2212,50060,0004,936904
2315,00070,0005,182950
2420,00080,0005,441997
2525,00090,0005,7141,047
2630,000100,0006,0001,100
2735,000120,0006,2991,155
2840,000150,0006,6151,212
2950,000200,0006,9451,273
3075,000250,0007,2931,337
31100,000250,0007,6201,397
32100,000250,0007,9201,452
33100,000250,0008,2201,507
34100,000250,0008,5501,567
35100,000250,0009,0001,650
26 left
HP 6,000DMG 1,100SPD 101
Simulated battles · Level 26 vs 26 · No boosts

How to beat Apatosaurus: counters that win

Battle level
384 of 494 beat it103 it beats

To beat Apatosaurus, bring Shantungosaurus, the best Common counter. Use Defensive Impact, then Group Shattering Strike, then Defensive Impact to win with about 95% HP left. Overall best: Aliorasuchus (Unique). Apatosaurus: Aliorasuchus, Alacranix and Distortus Rex beat it at level 26, and it beats 103 of 494 creatures.

How to beat Apatosaurus with Shantungosaurus, move by move

  • If Apatosaurus opens with Resilient Strike: Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 95% HP left.
  • If Apatosaurus opens with Group Decelerating Impact: Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 99% HP left.

Each fight is played out move by move. Apatosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,250 / 4,250 HP
VSReady
Apatosaurus, a Common creature in Jurassic World Alive
Apatosaurus
6,000 / 6,000 HP

If Apatosaurus opens with…

  1. Turn 13,721 vs 4,026 HP
  2. Turn 22,730 vs 2,710 HP
  3. Turn 34,030 vs 0 HP

Shantungosaurus wins with 4,030 HP left (95%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantungosaurus is higher level or boosted, this win only gets safer; if Apatosaurus is, it can turn the result, so check both builds first.

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All 384 creatures that can beat Apatosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 17 of 17 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Apatosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.