Build options
Compare AnkylosaurusCreate a custom version

Your build

Health
4,650
Damage
1,200
Speed
116
Armor
30%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
75%
Rend
0%
Speed reduction
Immune
Stun
50%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Dispersed Superior Vulnerability move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target all opponents. Reduce Speed 50% for 2 turns. Attack , bypassing Dodge, Absorb. Vulnerable 50% for 2 turns, 1 attack.

Priority.

Target fastest opponent. Remove Taunt. Destroy shields.

Target all allies. Shield 50% for 2 turns, 2 attacks.

Target Self. Taunt 1 turn.

Cooldown: 1.

Priority.

Target Self. Increase Armor 50% for 2 turns, 2 attacks. Shield 50% for 2 turns, 4 attacks. Taunt 2 turns.

Delay: 1. Cooldown: 2.

Counter Vulnerability move icon from Jurassic World Alive

Counter Vulnerability

Counter-attack

Target attacker. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,2001,800
Speed116156
Armor30%30%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,348606
131504,0002,465636
142006,0002,589668
152508,0002,718701
1630010,0002,854736
1735015,0002,997773
1840020,0003,147812
1950030,0003,304852
2075040,0003,469895
211,00050,0003,643940
221,25060,0003,825987
231,50070,0004,0161,036
242,00080,0004,2171,088
252,50090,0004,4281,142
263,000100,0004,6501,200
273,500120,0004,8821,260
284,000150,0005,1261,323
295,000200,0005,3821,389
307,500250,0005,6521,458
3110,000250,0005,9051,524
3210,000250,0006,1381,584
3310,000250,0006,3701,644
3410,000250,0006,6261,710
3510,000250,0006,9751,800
26 left
HP 4,650DMG 1,200SPD 116
Simulated battles · Level 26 vs 26 · No boosts

How to beat Ankylosaurus: counters that win

Battle level
185 of 494 beat it205 it beats

To beat Ankylosaurus, bring Guidraco, the best Epic counter. Use Fierce Devouring Cleanse, then Needle Grasp to win with about 89% HP left. Overall best: Distortus Rex (Unique). Ankylosaurus: Distortus Rex, Draco Intrepidus and Gryganyth beat it at level 26, and it beats 205 of 494 creatures.

How to beat Ankylosaurus with Guidraco, move by move

  • If Ankylosaurus opens with Dispersed Superior Vulnerability: Fierce Devouring Cleanse, then Needle Grasp. Wins with 89% HP left.
  • If Ankylosaurus opens with Group Taunting Shield Exchange: Fierce Devouring Cleanse, then Needle Grasp. Wins with 100% HP left.

Each fight is played out move by move. Ankylosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

3,500 / 3,500 HP
VSReady
Ankylosaurus, an Epic creature in Jurassic World Alive
Ankylosaurus
4,650 / 4,650 HP

If Ankylosaurus opens with…

  1. Turn 12,638 vs 2,883 HP
  2. Turn 2Most likely roll3,109 vs 0 HP
    • Guidraco uses Needle Grasp3,534 damageStuns
    • Guidraco recovers 471 HP

Guidraco wins with 3,109 HP left (89%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Guidraco is higher level or boosted, this win only gets safer; if Ankylosaurus is, it can turn the result, so check both builds first.

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All 185 creatures that can beat Ankylosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 25 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Ankylosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.