Build options
Compare TenontosaurusCreate a custom version

Your build

Health
4,500
Damage
1,100
Speed
114
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
50%
Stun
0%
Swap prevention
0%
Taunt
50%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Cleansing Strike move icon from Jurassic World Alive

Target all allies. Cleanse.

Target all opponents. Attack , bypassing Absorb.

Target Self. Cleanse Damage reduction.

Target all allies. Heal 550. Shield 25% for 2 turns, 4 attacks.

Target highest damage opponent. Attack , bypassing Armor.

Cooldown: 2.

Priority.

Target Self. Cleanse Damage reduction.

Target lowest current HP ally. Heal 2,200. Cleanse.

Cooldown: 2.

Decelerating Counter move icon from Jurassic World Alive

Decelerating Counter

Counter-attack

Target attacker. Reduce Speed 50% for 1 turn, 1 attack.

Target lowest HP opponent. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,1001,650
Speed114154
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,780435
81504001,869457
92006001,963479
102508002,061503
113001,0002,164529
123502,0002,272555
134004,0002,386583
145006,0002,505612
157508,0002,631643
161,00010,0002,762675
171,25015,0002,900709
181,50020,0003,045744
192,00030,0003,198781
202,50040,0003,357820
213,00050,0003,525861
223,50060,0003,702904
234,00070,0003,887950
245,00080,0004,081997
257,50090,0004,2851,047
2610,000100,0004,5001,100
2712,500120,0004,7251,155
2815,000150,0004,9611,212
2920,000200,0005,2091,273
3025,000250,0005,4691,337
3130,000250,0005,7151,397
3230,000250,0005,9401,452
3330,000250,0006,1651,507
3430,000250,0006,4121,567
3530,000250,0006,7501,650
26 left
HP 4,500DMG 1,100SPD 114
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tenontosaurus: counters that win

Battle level
259 of 494 beat it164 it beats

To beat Tenontosaurus, bring Ankylocodon, the best Rare counter. Use Group Fierce Strike, then Group Bulwark, then Vitalizing Impact, then Superiority Rampage to win with about 66% HP left. Overall best: Aliorasuchus (Unique). Tenontosaurus: Aliorasuchus, Aquiraptor and Indolycan beat it at level 26, and it beats 164 of 494 creatures.

How to beat Tenontosaurus with Ankylocodon, move by move

  • If Tenontosaurus opens with Group Cleansing Strike: Group Fierce Strike, then Group Bulwark, then Group Fierce Strike, then Superiority Rampage, then Group Bulwark, then Group Fierce Strike, then Vitalizing Impact, then Superiority Rampage. Wins with 69% HP left.
  • If Tenontosaurus opens with Rampage Intervention: Group Fierce Strike, then Group Bulwark, then Vitalizing Impact, then Superiority Rampage. Wins with 66% HP left.
  • If Tenontosaurus opens with Greater Emergency Heal: Group Fierce Strike, then Group Bulwark, then Group Fierce Strike, then Superiority Rampage, then Group Bulwark, then Group Fierce Strike, then Vitalizing Impact, then Superiority Rampage. Wins with 87% HP left.

Each fight is played out move by move. Tenontosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Tenontosaurus, a Rare creature in Jurassic World Alive
Tenontosaurus
4,500 / 4,500 HP

If Tenontosaurus opens with…

  1. Turn 13,665 vs 3,345 HP
  2. Turn 23,109 vs 3,895 HP
  3. Turn 32,970 vs 2,740 HP
  4. Turn 42,831 vs 2,190 HP
  5. Turn 52,692 vs 2,190 HP
  6. Turn 62,136 vs 1,585 HP
  7. Turn 73,097 vs 2,053 HP
  8. Turn 83,097 vs 0 HP

Ankylocodon wins with 3,097 HP left (69%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Tenontosaurus is, it can turn the result, so check both builds first.

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All 259 creatures that can beat Tenontosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 13 of 13 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tenontosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.