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Arctops
RareCunningNon-hybrid

Arctops

Arctops is a vicious hunter who thrived in South Africa during the Late Permian period. This carnivore’s name means ‘Bear Face’ because the shape of its skull resembles that of a modern day brown bear.

Build your creature

Health
3,000
Damage
1,400
Speed
131
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,4002,100
Speed131171
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,187553
81504001,246581
92006001,308610
102508001,374641
113001,0001,442673
123502,0001,515707
134004,0001,590742
145006,0001,670779
157508,0001,754818
161,00010,0001,841859
171,25015,0001,933902
181,50020,0002,030947
192,00030,0002,132994
202,50040,0002,2381,044
213,00050,0002,3501,096
223,50060,0002,4681,151
234,00070,0002,5911,209
245,00080,0002,7201,269
257,50090,0002,8571,333
2610,000100,0003,0001,400
2712,500120,0003,1501,470
2815,000150,0003,3071,543
2920,000200,0003,4721,620
3025,000250,0003,6461,701
3130,000250,0003,8101,778
3230,000250,0003,9601,848
3330,000250,0004,1101,918
3430,000250,0004,2751,995
3530,000250,0004,5002,100
Level 26HP 3,000DMG 1,400SPD 131

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 6+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

Base / secureLv 6+Delay 0Cooldown 2

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. attack 1x.

revengeLv 6+Delay 0Cooldown 2

Highest damage opponent. reduce Damage by 75% for 2 turns, 4 attacks.

Lowest HP opponent. attack 1x.

Variant details →
active · Move 3

Rampage

Lv 6+Delay 0Cooldown 1

Lowest HP opponent. attack 2x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Arctops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot