Build options
Compare TanycolagreusCreate a custom version

Your build

Health
2,850
Damage
1,560
Speed
130
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
Immune
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Definite Strike move icon from Jurassic World Alive

Target most positive effects opponent. Remove Cloak. Remove Dodge.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor.

Nullifying Impact move icon from Jurassic World Alive

Target most positive effects opponent. Remove all effects.

Target lowest HP opponent. Attack .

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,8504,275
Damage1,5602,340
Speed130170
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21005883483
315010927507
420025974533
5250501,022559
63001001,074587
73502001,127617
84004001,184648
95006001,243680
107508001,305714
111,0001,0001,370750
121,2502,0001,439787
131,5004,0001,511827
142,0006,0001,586868
152,5008,0001,666912
163,00010,0001,749957
173,50015,0001,8371,005
184,00020,0001,9281,055
195,00030,0002,0251,108
207,50040,0002,1261,164
2110,00050,0002,2321,222
2212,50060,0002,3441,283
2315,00070,0002,4611,347
2420,00080,0002,5841,414
2525,00090,0002,7141,485
2630,000100,0002,8501,560
2735,000120,0002,9921,637
2840,000150,0003,1421,719
2950,000200,0003,2991,805
3075,000250,0003,4641,896
31100,000250,0003,6191,981
32100,000250,0003,7622,059
33100,000250,0003,9042,137
34100,000250,0004,0612,223
35100,000250,0004,2752,340
26 left
HP 2,850DMG 1,560SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tanycolagreus: counters that win

Battle level
409 of 494 beat it82 it beats

To beat Tanycolagreus, bring Velociraptor, the best Common counter. Use High Pounce to win with about 100% HP left. Overall best: Aerotitan (Epic). Tanycolagreus: Aerotitan, Arctocanis and Blue beat it at level 26, and it beats 82 of 494 creatures.

How to beat Tanycolagreus with Velociraptor, move by move

  • If Tanycolagreus opens with Definite Strike: High Pounce. Wins with 100% HP left.
  • If Tanycolagreus opens with Nullifying Impact: High Pounce. Wins with 100% HP left.

Each fight is played out move by move. Tanycolagreus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

1,650 / 1,650 HP
VSReady
Tanycolagreus, a Common creature in Jurassic World Alive
Tanycolagreus
2,850 / 2,850 HP

If Tanycolagreus opens with…

  1. Turn 11,650 vs 0 HP
    • High Pounce move icon from Jurassic World AliveVelociraptor uses High Pounce3,138 damage
    • Tanycolagreus picks Definite Strike, but Velociraptor acts first and knocks it out with High Pounce, so Definite Strike never happens.

Velociraptor wins with 1,650 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Velociraptor is higher level or boosted, this win only gets safer; if Tanycolagreus is, it can turn the result, so check both builds first.

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All 409 creatures that can beat Tanycolagreus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 26 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tanycolagreus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.