Build options
Compare Indominus RexCreate a custom version

Your build

Health
4,500
Damage
1,500
Speed
111
Armor
0%
Crit chance
30%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Dispersed Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target all opponents. Destroy shields. Remove Taunt. Attack , bypassing Armor, Absorb.

Cooldown: 1.

Cloak move icon from Jurassic World Alive

Priority.

Target Self. Cloak for 2 turns: 75% chance to dodge 67% of damage, next attack 2×.

Cooldown: 3.

Revenge: Revenge Cloak

Used instead on the turn it enters after a teammate is knocked out.

Priority.

Target Self. Cloak for 2 turns: 75% chance to dodge 67% of damage, next attack 3×.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (111 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,5002,250
Speed111151
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,900966
1815020,0003,0451,015
1920030,0003,1981,066
2025040,0003,3571,119
2130050,0003,5251,175
2235060,0003,7021,234
2340070,0003,8871,295
2450080,0004,0811,360
2575090,0004,2851,428
261,000100,0004,5001,500
271,250120,0004,7251,574
281,500150,0004,9611,653
292,000200,0005,2091,736
302,500250,0005,4691,823
313,000250,0005,7151,905
323,000250,0005,9401,980
333,000250,0006,1652,055
343,000250,0006,4122,137
353,000250,0006,7502,250
26 left
HP 4,500DMG 1,500SPD 111
Simulated battles · Level 26 vs 26 · No boosts

How to beat Indominus Rex: counters that win

Battle level
127 of 494 beat it321 it beats

To beat Indominus Rex, bring Panthera Blytheae, the best Legendary counter. Use Evasive Hunt, then Precise Double Strike to win with about 100% HP left. Overall best: Indolycan (Apex). Indominus Rex: Indolycan, Panthera Blytheae and Plateorex beat it at level 26, and it beats 321 of 494 creatures.

How to beat Indominus Rex with Panthera Blytheae, move by move

  • If Indominus Rex opens with Fierce Strike: Evasive Hunt, then Precise Double Strike. Wins with 100% HP left.
  • If Indominus Rex opens with Dispersed Fierce Impact: Evasive Hunt, then Precise Double Strike. Wins with 100% HP left.
  • If Indominus Rex opens with Cloak: Evasive Hunt, then Precise Double Strike. Wins with 100% HP left.

Each fight is played out move by move. Indominus Rex sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

3,900 / 3,900 HP
VSReady
Indominus Rex, a Legendary creature in Jurassic World Alive
Indominus Rex
4,500 / 4,500 HP

If Indominus Rex opens with…

  1. Turn 13,900 vs 4,500 HP
  2. Turn 23,900 vs 0 HP

Panthera Blytheae wins with 3,900 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Panthera Blytheae is higher level or boosted, this win only gets safer; if Indominus Rex is, it can turn the result, so check both builds first.

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All 127 creatures that can beat Indominus Rex

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 25 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Indominus Rex in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.