Build options
Compare ArambourgianiaCreate a custom version

Your build

Health
4,350
Damage
1,000
Speed
115
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Group Taunting Shields Strike move icon from Jurassic World Alive

Target all allies. Shield 50% for 2 turns, 2 attacks.

Target Self. Taunt 1 turn.

Target lowest HP opponent. Attack .

Cooldown: 1.

Rampage and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Swap in Invincibility move icon from Jurassic World Alive

Target Self. Shield 100% for 1 turn, 4 attacks. Taunt 1 turn. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,0001,500
Speed115155
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,721395
81504001,807415
92006001,897436
102508001,992458
113001,0002,092480
123502,0002,197505
134004,0002,306530
145006,0002,422556
157508,0002,543584
161,00010,0002,670613
171,25015,0002,804644
181,50020,0002,944676
192,00030,0003,091710
202,50040,0003,245746
213,00050,0003,408783
223,50060,0003,578822
234,00070,0003,757863
245,00080,0003,945906
257,50090,0004,142952
2610,000100,0004,3501,000
2712,500120,0004,5671,050
2815,000150,0004,7951,102
2920,000200,0005,0351,157
3025,000250,0005,2871,215
3130,000250,0005,5241,270
3230,000250,0005,7421,320
3330,000250,0005,9591,370
3430,000250,0006,1981,425
3530,000250,0006,5251,500
26 left
HP 4,350DMG 1,000SPD 115
Simulated battles · Level 26 vs 26 · No boosts

How to beat Arambourgiania: counters that win

Battle level
460 of 494 beat it29 it beats

To beat Arambourgiania, bring Herrerasaurus, the best Rare counter. Use Stunning Impact, then Cunning Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Arambourgiania: Aliorasuchus, Aquiraptor and Indolycan beat it at level 26, and it beats 29 of 494 creatures.

How to beat Arambourgiania with Herrerasaurus, move by move

  • If Arambourgiania opens with Resilient Strike: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.
  • If Arambourgiania opens with Group Taunting Shields Strike: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.

Each fight is played out move by move. Arambourgiania sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Arambourgiania, a Rare creature in Jurassic World Alive
Arambourgiania
4,350 / 4,350 HP

If Arambourgiania opens with…

  1. Turn 14,200 vs 2,016 HP
    • Herrerasaurus uses Stunning Impact2,334 damageStuns
    • Arambourgiania picks Resilient Strike, but Herrerasaurus acts first and stuns it with Stunning Impact, so Resilient Strike never happens.
  2. Turn 24,200 vs 0 HP

Herrerasaurus wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Herrerasaurus is higher level or boosted, this win only gets safer; if Arambourgiania is, it can turn the result, so check both builds first.

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All 460 creatures that can beat Arambourgiania

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 72 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Arambourgiania in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.