Build options
Compare EntelodonCreate a custom version

Your build

Health
3,600
Damage
1,200
Speed
122
Armor
0%
Crit chance
30%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Defense Shattering Strike move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Mutual Fury move icon from Jurassic World Alive

Target all allies. Cleanse. Increase Damage 50% for 3 turns, 2 attacks. Increase Speed 10% for 2 turns, 2 attacks.

Target all opponents. Increase Damage 50% for 2 turns, 1 attack.

Cooldown: 1.

Target all opponents. Destroy shields.

Target highest HP opponent. Remove Taunt. Attack , bypassing Armor.

Target all opponents. Damage over time 25% per turn for 2 turns.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,2001,800
Speed122162
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,424474
81504001,495498
92006001,570523
102508001,649549
113001,0001,731577
123502,0001,818606
134004,0001,909636
145006,0002,004668
157508,0002,104701
161,00010,0002,210736
171,25015,0002,320773
181,50020,0002,436812
192,00030,0002,558852
202,50040,0002,686895
213,00050,0002,820940
223,50060,0002,961987
234,00070,0003,1091,036
245,00080,0003,2651,088
257,50090,0003,4281,142
2610,000100,0003,6001,200
2712,500120,0003,7791,260
2815,000150,0003,9681,323
2920,000200,0004,1671,389
3025,000250,0004,3751,458
3130,000250,0004,5721,524
3230,000250,0004,7521,584
3330,000250,0004,9321,644
3430,000250,0005,1301,710
3530,000250,0005,4001,800
26 left
HP 3,600DMG 1,200SPD 122
Simulated battles · Level 26 vs 26 · No boosts

How to beat Entelodon: counters that win

Battle level
281 of 494 beat it148 it beats

To beat Entelodon, bring Leucistic Baryonyx, the best Rare counter. Use Echolocate, then Devouring Wound, then Fierce Strike to win with about 75% HP left. Overall best: Aliorasuchus (Unique). Entelodon: Aliorasuchus, Arctocanis and Erlidominus beat it at level 26, and it beats 148 of 494 creatures.

How to beat Entelodon with Leucistic Baryonyx, move by move

  • If Entelodon opens with Defense Shattering Strike: Echolocate, then Devouring Wound, then Fierce Strike. Wins with 75% HP left.
  • If Entelodon opens with Mutual Fury: Echolocate, then Devouring Wound. Wins with 79% HP left.
  • If Entelodon opens with Group Shattering Trample: Echolocate, then Devouring Wound, then Fierce Strike. Wins with 76% HP left.

Each fight is played out move by move. Entelodon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Entelodon, a Rare creature in Jurassic World Alive
Entelodon
3,600 / 3,600 HP

If Entelodon opens with…

  1. Turn 13,775 vs 3,600 HP
  2. Turn 24,200 vs 297 HP
  3. Turn 33,156 vs 0 HP
    • Entelodon uses Group Shattering Trample1,277 damageDodged
    • Fierce Strike move icon from Jurassic World AliveLeucistic Baryonyx uses Fierce Strike2,936 damage
    • Leucistic Baryonyx takes 262 damage over time
    • Leucistic Baryonyx recovers 495 HP

Leucistic Baryonyx wins with 3,156 HP left (75%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Leucistic Baryonyx is higher level or boosted, this win only gets safer; if Entelodon is, it can turn the result, so check both builds first.

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All 281 creatures that can beat Entelodon

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 24 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Entelodon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.