Build options
Compare BaryonyxCreate a custom version

Your build

Health
4,200
Damage
1,400
Speed
126
Armor
0%
Crit chance
30%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
50%
Swap prevention
0%
Taunt
0%
Vulnerability
75%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Double Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields. Remove Taunt. Attack , 2 hits, bypassing Armor.

Priority.

Target all allies. Remove Damage reduction. Cleanse Crit reduction. Increase Damage 25% for 4 turns, 2 attacks. Increase Crit Chance 30% for 4 turns, 2 attacks.

Target highest HP opponent. Stun 100% chance for 1 turn.

Cooldown: 2.

Fierce Rampage move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Counter Ferocity

Counter-attack

Target Self. Increase Damage 20% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,4002,100
Speed126166
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,121707
131504,0002,227742
142006,0002,338779
152508,0002,455818
1630010,0002,578859
1735015,0002,707902
1840020,0002,842947
1950030,0002,984994
2075040,0003,1341,044
211,00050,0003,2901,096
221,25060,0003,4551,151
231,50070,0003,6271,209
242,00080,0003,8091,269
252,50090,0004,0001,333
263,000100,0004,2001,400
273,500120,0004,4101,469
284,000150,0004,6301,543
295,000200,0004,8611,620
307,500250,0005,1051,701
3110,000250,0005,3341,778
3210,000250,0005,5441,848
3310,000250,0005,7541,918
3410,000250,0005,9851,994
3510,000250,0006,3002,100
26 left
HP 4,200DMG 1,400SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Baryonyx: counters that win

Battle level
263 of 494 beat it229 it beats

To beat Baryonyx, bring Blonde, the best Epic counter. Use Instant Cunning Strike, then Precise Piercing Rampage to win with about 89% HP left. Overall best: Indolycan (Apex). Baryonyx: Indolycan, Becklejara and Distortus Rex beat it at level 26, and it beats 229 of 494 creatures.

How to beat Baryonyx with Blonde, move by move

  • If Baryonyx opens with Fierce Double Strike: Instant Cunning Strike, then Precise Piercing Rampage. Wins with 89% HP left.
  • If Baryonyx opens with Crushing Stun: Instant Cunning Strike, then Precise Piercing Rampage. Wins with 100% HP left.

Each fight is played out move by move. Baryonyx sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Baryonyx, an Epic creature in Jurassic World Alive
Baryonyx
4,200 / 4,200 HP

If Baryonyx opens with…

  1. Turn 1Most likely roll3,896 vs 2,560 HP
  2. Turn 23,896 vs 0 HP

Blonde wins with 3,896 HP left (93%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Baryonyx is, it can turn the result, so check both builds first.

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All 263 creatures that can beat Baryonyx

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 41 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Baryonyx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.