Build options
Compare NasutoceratopsCreate a custom version

Your build

Health
4,800
Damage
1,000
Speed
109
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Long Decelerating Strike move icon from Jurassic World Alive

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target lowest HP opponent. Attack .

Distraction move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

Greater Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack .

Target random opponent. Stun 75% chance for 1 turn.

Delay: 1. Cooldown: 2.

Swap in Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack , bypassing Armor. Stun 66% chance for 1 turn.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (109 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,0001,500
Speed109149
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,899395
81504001,994415
92006002,094436
102508002,198458
113001,0002,308480
123502,0002,424505
134004,0002,545530
145006,0002,672556
157508,0002,806584
161,00010,0002,946613
171,25015,0003,094644
181,50020,0003,248676
192,00030,0003,411710
202,50040,0003,581746
213,00050,0003,760783
223,50060,0003,948822
234,00070,0004,146863
245,00080,0004,353906
257,50090,0004,571952
2610,000100,0004,8001,000
2712,500120,0005,0401,050
2815,000150,0005,2921,102
2920,000200,0005,5561,157
3025,000250,0005,8341,215
3130,000250,0006,0961,270
3230,000250,0006,3361,320
3330,000250,0006,5761,370
3430,000250,0006,8401,425
3530,000250,0007,2001,500
26 left
HP 4,800DMG 1,000SPD 109
Simulated battles · Level 26 vs 26 · No boosts

How to beat Nasutoceratops: counters that win

Battle level
378 of 494 beat it58 it beats

To beat Nasutoceratops, bring Ankylocodon, the best Rare counter. Use Group Fierce Strike, then Vitalizing Impact, then Group Bulwark, then Group Fierce Strike, then Vitalizing Impact to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Nasutoceratops: Aliorasuchus, Quetzalvexus and Alacranix beat it at level 26, and it beats 58 of 494 creatures.

How to beat Nasutoceratops with Ankylocodon, move by move

  • If Nasutoceratops opens with Long Decelerating Strike: Group Fierce Strike, then Vitalizing Impact, then Group Bulwark, then Group Fierce Strike, then Vitalizing Impact. Wins with 100% HP left.
  • If Nasutoceratops opens with Distraction: Group Fierce Strike, then Vitalizing Impact, then Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.

Each fight is played out move by move. Nasutoceratops sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Nasutoceratops, a Rare creature in Jurassic World Alive
Nasutoceratops
4,800 / 4,800 HP

If Nasutoceratops opens with…

  1. Turn 13,741 vs 3,645 HP
  2. Turn 23,741 vs 2,259 HP
  3. Turn 33,615 vs 2,259 HP
  4. Turn 43,489 vs 1,104 HP
  5. Turn 54,500 vs 0 HP

Ankylocodon wins with 4,500 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Nasutoceratops is, it can turn the result, so check both builds first.

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All 378 creatures that can beat Nasutoceratops

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 47 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Nasutoceratops in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.