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Megalotops
EpicWildcardHybrid

Megalotops

Unlike other giant ground sloths, Megalotops lives alone in deeply wooded areas. Unique species of moss and algae grow in the under-fur of this mysterious creature, which blossoms into beautiful flowers once their seeds reach the forest floor.

Build your creature

Health
3,750
Damage
1,150
Speed
108
Armor
10%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,1501,725
Speed108148
Armor10%10%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,894580
131504,0001,988609
142006,0002,088640
152508,0002,192672
1630010,0002,302705
1735015,0002,417741
1840020,0002,538778
1950030,0002,665817
2075040,0002,798858
211,00050,0002,938901
221,25060,0003,085946
231,50070,0003,239993
242,00080,0003,4011,043
252,50090,0003,5711,095
263,000100,0003,7501,150
273,500120,0003,9371,207
284,000150,0004,1341,267
295,000200,0004,3411,331
307,500250,0004,5581,397
3110,000250,0004,7621,460
3210,000250,0004,9501,518
3310,000250,0005,1371,575
3410,000250,0005,3431,638
3510,000250,0005,6251,725
Level 26HP 3,750DMG 1,150SPD 108

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Determined Strike

Lv 11+Delay 0Cooldown 0

Self. remove damage reduction; cleanse damage over time.

Fastest opponent. remove speed increase.

Highest damage opponent. remove crit increase; remove damage increase.

Lowest HP opponent. bypass dodge, attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

active · Move 2

Distracting Impact

Lv 11+Delay 0Cooldown 2

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. attack 1.5x.

active · Move 3

Camouflage

Lv 11+Delay 0Cooldown 0Priority

Self. increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

active · Move 4

Cautious Rampage

Lv 11+Delay 1Cooldown 2

Self. increase Speed by 10% for 1 turn; 75% chance to dodge 67% of damage for 1 turn, 1 attack.

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Highest HP opponent. bypass dodge, attack 2x.

Counter, swap & passive abilities 6
Lv 11+Delay 0Cooldown 0

Highest damage opponent. stun 33.4% chance for 1 turn.

Self. cannot swap for 2 turns.

Lv 11+Delay 0Cooldown 0

HP 50%

Highest damage opponent. stun 100% chance for 1 turn.

Self. cannot swap for 2 turns.

Lv 11+Delay 0Cooldown 0

Self. increase Speed by 30% for 2 turns; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Self. increase Crit Chance by 50% for 2 turns, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Megalotops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot