Target highest HP opponent.
Attack .
Vulnerable 50% for 1 turn, 2 attacks.
How to beat Carnotaurus: counters that win
To beat Carnotaurus, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Carnotaurus: Aliorasuchus, Aquiraptor and Arctocanis beat it at level 26, and it beats 35 of 494 creatures.
How to beat Carnotaurus with Nodosaurus, move by move
- If Carnotaurus opens with Vulnerability Strike: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
- If Carnotaurus opens with Taunting Shields: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
- If Carnotaurus opens with Cleansing Impact: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
Each fight is played out move by move. Carnotaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Rare counters. Every counter is in the full list below.

If Carnotaurus opens with…
- Turn 14,173 vs 2,436 HP
- Nodosaurus uses Instant Shielded Resilient StrikePriority1,164 damage
- Carnotaurus uses Vulnerability Strike177 damage
- Turn 23,996 vs 690 HP
- Nodosaurus uses Instant Shielded Resilient StrikePriority1,746 damage
- Carnotaurus uses Vulnerability Strike177 damage
- Turn 34,350 vs 0 HP
- Nodosaurus uses Bracing Mending Impact1,746 damage+354 HP
Nodosaurus wins with 4,350 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Carnotaurus is, it can turn the result, so check both builds first.
All 448 creatures that can beat Carnotaurus
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Carnotaurus beats 35 creatures
TupandactylusRareWins47% HP left
AmargasaurusRareWins33% HP left
Rodrigues SolitaireRareWins27% HP left
Compsognathus Gen 2RareWins25% HP left
ArambourgianiaRareWins16% HP left
Diplocaulus Gen 2RareWins9% HP left
EdmontosaurusRareWins9% HP left
ProceratosaurusRareWins9% HP left
Erlikosaurus Gen 2RareWins5% HP left
ScaphognathusRareWins3% HP left
ArctopsRareWins2% HP left
QuetzalcoatlusRareWins2% HP left
TriceratopsRareWins2% HP left
TapejaraRareWins 82%2% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Carnotaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.



