Build options
Compare MonolophosaurusCreate a custom version

Your build

Health
3,100
Damage
1,300
Speed
127
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
25%
Damage reduction
25%
Rend
0%
Speed reduction
25%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
25%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Dispersed Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target all opponents. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Distracting Rampage move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 2.

Cunning Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,1004,650
Damage1,3001,950
Speed127167
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,565656
131504,0001,643689
142006,0001,726723
152508,0001,812760
1630010,0001,903798
1735015,0001,998837
1840020,0002,098879
1950030,0002,203923
2075040,0002,313970
211,00050,0002,4281,018
221,25060,0002,5501,069
231,50070,0002,6771,122
242,00080,0002,8111,179
252,50090,0002,9521,238
263,000100,0003,1001,300
273,500120,0003,2541,364
284,000150,0003,4171,433
295,000200,0003,5881,504
307,500250,0003,7681,580
3110,000250,0003,9371,651
3210,000250,0004,0921,716
3310,000250,0004,2471,781
3410,000250,0004,4171,852
3510,000250,0004,6501,950
26 left
HP 3,100DMG 1,300SPD 127
Simulated battles · Level 26 vs 26 · No boosts

How to beat Monolophosaurus: counters that win

Battle level
401 of 494 beat it89 it beats

To beat Monolophosaurus, bring Tiger, the best Epic counter. Use Tiger's Takedown, then Resilient Strike to win with about 92% HP left. Overall best: Aquilosaurus (Unique). Monolophosaurus: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 89 of 494 creatures.

How to beat Monolophosaurus with Tiger, move by move

  • If Monolophosaurus opens with Dispersed Cunning Strike: Tiger's Takedown, then Resilient Strike. Wins with 94% HP left.
  • If Monolophosaurus opens with Cunning Impact: Tiger's Takedown, then Resilient Strike. Wins with 92% HP left.

Each fight is played out move by move. Monolophosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,100 / 4,100 HP
VSReady
Monolophosaurus, an Epic creature in Jurassic World Alive
Monolophosaurus
3,100 / 3,100 HP

If Monolophosaurus opens with…

  1. Turn 1Most likely roll4,100 vs 974 HP
    • Tiger uses Tiger's TakedownPriority2,126 damageStuns
    • Monolophosaurus picks Dispersed Cunning Strike, but Tiger acts first with priority and stuns it with Tiger's Takedown, so Dispersed Cunning Strike never happens.
  2. Turn 24,100 vs 0 HP

Tiger wins with 4,100 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Tiger is higher level or boosted, this win only gets safer; if Monolophosaurus is, it can turn the result, so check both builds first.

Loading…

Loading…

All 401 creatures that can beat Monolophosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 84 Epic

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Monolophosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.