Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
3,100
4,650
Damage
1,300
1,950
Speed
127
167
Armor
0%
0%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
12
100
2,000
1,565
656
13
150
4,000
1,643
689
14
200
6,000
1,726
723
15
250
8,000
1,812
760
16
300
10,000
1,903
798
17
350
15,000
1,998
837
18
400
20,000
2,098
879
19
500
30,000
2,203
923
20
750
40,000
2,313
970
21
1,000
50,000
2,428
1,018
22
1,250
60,000
2,550
1,069
23
1,500
70,000
2,677
1,122
24
2,000
80,000
2,811
1,179
25
2,500
90,000
2,952
1,238
26
3,000
100,000
3,100
1,300
27
3,500
120,000
3,254
1,364
28
4,000
150,000
3,417
1,433
29
5,000
200,000
3,588
1,504
30
7,500
250,000
3,768
1,580
31
10,000
250,000
3,937
1,651
32
10,000
250,000
4,092
1,716
33
10,000
250,000
4,247
1,781
34
10,000
250,000
4,417
1,852
35
10,000
250,000
4,650
1,950
26 left
HP 3,100DMG 1,300SPD 127
Simulated battles · Level 26 vs 26 · No boosts
How to beat Monolophosaurus: counters that win
Battle level
401 of 494 beat it89 it beats
To beat Monolophosaurus, bring Tiger, the best Epic counter. Use Tiger's Takedown, then Resilient Strike to win with about 92% HP left. Overall best: Aquilosaurus (Unique). Monolophosaurus: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 89 of 494 creatures.
How to beat Monolophosaurus with Tiger, move by move
If Monolophosaurus opens with Dispersed Cunning Strike: Tiger's Takedown, then Resilient Strike. Wins with 94% HP left.
If Monolophosaurus opens with Cunning Impact: Tiger's Takedown, then Resilient Strike. Wins with 92% HP left.
Each fight is played out move by move. Monolophosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.
Monolophosaurus picks Dispersed Cunning Strike, but Tiger acts first with priority and stuns it with Tiger's Takedown, so Dispersed Cunning Strike never happens.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Tiger is higher level or boosted, this win only gets safer; if Monolophosaurus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Monolophosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.