Target highest HP opponent.
Destroy shields.
Rend 25% max HP, bypassing Armor.
How to beat Alloraptor: counters that win
To beat Alloraptor, bring Shantunrax, the best Legendary counter. Use Evasive Charge, then Defensive Impact to win with about 99% HP left. Overall best: Arctocanis (Unique). Alloraptor: Arctocanis, Erlidominus and Indolycan beat it at level 26, and it beats 230 of 494 creatures.
How to beat Alloraptor with Shantunrax, move by move
- If Alloraptor opens with Lesser Rending Attack: Evasive Charge, then Defensive Impact. Wins with 100% HP left.
- If Alloraptor opens with Cunning Ferocious Strike: Evasive Charge, then Defensive Impact. Wins with 99% HP left.
Each fight is played out move by move. Alloraptor sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Legendary counters. Every counter is in the full list below.

If Alloraptor opens with…
- Turn 1Most likely roll4,800 vs 1,326 HP
- Shantunrax uses Evasive ChargePriority1,974 damageStuns
- Alloraptor picks Lesser Rending Attack, but Shantunrax acts first with priority and stuns it with Evasive Charge, so Lesser Rending Attack never happens.
- Turn 24,800 vs 0 HP
- Shantunrax uses Defensive ImpactPriority2,467 damage
Shantunrax wins with 4,800 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantunrax is higher level or boosted, this win only gets safer; if Alloraptor is, it can turn the result, so check both builds first.
All 260 creatures that can beat Alloraptor
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Alloraptor beats 230 creatures
PyrritatorLegendaryWins100% HP left
KeratoporcusLegendaryWins73% HP left
DodoceviaLegendaryWins68% HP left
DiloranosaurusLegendaryWins66% HP left
CarbotoceratopsLegendaryWins66% HP left
ArctalcesLegendaryWins65% HP left
MonolometrodonLegendaryWins60% HP left
DreadactylusLegendaryWins55% HP left
PteraquetzalLegendaryWins55% HP left
DiplovenatorLegendaryWins54% HP left
TyrannolophosaurLegendaryWins52% HP left
SpinonyxLegendaryWins51% HP left
OvilophomolochLegendaryWins47% HP left
ArdontosaurusLegendaryWins46% HP left
SpinotasuchusLegendaryWins45% HP left
EdaphoceviaLegendaryWins43% HP left
TsintamothLegendaryWins42% HP left
MegistocurusLegendaryWins36% HP left
CarnotarkusLegendaryWins36% HP left
NanophosaurusLegendaryWins36% HP left
MammotheriumLegendaryWins32% HP left
DilophoboaLegendaryWins32% HP left
DracoceratopsLegendaryWins31% HP left
GraciliraptorLegendaryWins31% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Alloraptor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.




