Lesser Rending Attack
Highest HP opponent. destroy shields; bypass armor, deal 25% of max HP as damage (rend).

A combination of problem-solving and stealth hunting skills makes this hybrid an unforgiving predator. The Alloraptor prefers to hunt alone, and normally targets smaller prey that can easily be transported back to its pack.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,300 | 4,950 | |
| Damage | 1,700 | 2,550 | |
| Speed | 130 | 170 | |
| Armor | 0% | 0% | |
| Crit chance | 40% | 40% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 2,127 | 1,095 |
| 18 | 150 | 20,000 | 2,233 | 1,150 |
| 19 | 200 | 30,000 | 2,345 | 1,208 |
| 20 | 250 | 40,000 | 2,462 | 1,268 |
| 21 | 300 | 50,000 | 2,585 | 1,331 |
| 22 | 350 | 60,000 | 2,714 | 1,398 |
| 23 | 400 | 70,000 | 2,850 | 1,468 |
| 24 | 500 | 80,000 | 2,993 | 1,541 |
| 25 | 750 | 90,000 | 3,142 | 1,619 |
| 26 | 1,000 | 100,000 | 3,300 | 1,700 |
| 27 | 1,250 | 120,000 | 3,465 | 1,785 |
| 28 | 1,500 | 150,000 | 3,638 | 1,874 |
| 29 | 2,000 | 200,000 | 3,820 | 1,967 |
| 30 | 2,500 | 250,000 | 4,011 | 2,066 |
| 31 | 3,000 | 250,000 | 4,191 | 2,159 |
| 32 | 3,000 | 250,000 | 4,356 | 2,244 |
| 33 | 3,000 | 250,000 | 4,521 | 2,329 |
| 34 | 3,000 | 250,000 | 4,702 | 2,422 |
| 35 | 3,000 | 250,000 | 4,950 | 2,550 |
Active moves at a glance. Select a name for full details.
Highest HP opponent. destroy shields; bypass armor, deal 25% of max HP as damage (rend).
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.
Lowest HP opponent. attack 2x.
Self. increase Damage by 50% for 3 turns, 6 attacks; cleanse damage over time.
Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.
Self. cleanse all negative effects.
Highest HP opponent. attack 2x.
Highest HP opponent. attack 1x; reduce Armor by 100% for 3 turns, 6 attacks.
Self. cannot swap for 2 turns.
Self. 75% chance to dodge 67% of damage for 1 turn, 1 attack.
Attacker. attack 1x.
Find up to five dinosaurs with a move sequence that covers Alloraptor’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot