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Dakotanops
LegendaryCunningHybrid

Dakotanops

Look closely at Dakotanops’ feathers. They are thick and tightly linked together, creating an ultra-light weight protective covering. This hybrid molts once a year to replace feathers damaged by foes.

Build your creature

Health
3,600
Damage
1,400
Speed
131
Armor
0%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,4002,100
Speed131171
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,320902
1815020,0002,436947
1920030,0002,558994
2025040,0002,6861,044
2130050,0002,8201,096
2235060,0002,9611,151
2340070,0003,1091,209
2450080,0003,2651,269
2575090,0003,4281,333
261,000100,0003,6001,400
271,250120,0003,7801,470
281,500150,0003,9691,543
292,000200,0004,1671,620
302,500250,0004,3751,701
313,000250,0004,5721,778
323,000250,0004,7521,848
333,000250,0004,9321,918
343,000250,0005,1301,995
353,000250,0005,4002,100
Level 26HP 3,600DMG 1,400SPD 131

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Sidestep

Lv 16+Delay 0Cooldown 0Priority

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 10% for 2 turns.

active · Move 2

Precise Impact

Lv 16+Delay 0Cooldown 1

Lowest HP opponent. bypass dodge, attack 1.5x.

?
active · Move 3

Relentless Endurance

Lv 16+Delay 1Cooldown 2Last

Self. cleanse all negative effects; cheat death for 2 turns.

Highest damage opponent. attack 2x.

active · Move 4

Revenge Cunning Rampage

Base / secureLv 16+Delay 1Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x.

revengeLv 16+Delay 0Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x.

Variant details →
Counter, swap & passive abilities 1
Lv 16+Delay 0Cooldown 0Priority

Self. increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Dakotanops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot