Target lowest HP opponent.
Attack , bypassing Armor, Dodge.
How to beat Spinotasuchus: counters that win
To beat Spinotasuchus, bring Fukuimimus, the best Legendary counter. Use Vitalize, then Group Cunning Rampage, then Remedy, then Vitalize, then Group Cunning Rampage to win with about 85% HP left. Overall best: Indolycan (Apex). Spinotasuchus: Indolycan, Becklejara and Giganyx beat it at level 26, and it beats 120 of 494 creatures.
How to beat Spinotasuchus with Fukuimimus, move by move
- If Spinotasuchus opens with Precise Piercing Strike: Vitalize, then Group Cunning Rampage, then Remedy, then Vitalize, then Group Cunning Rampage. Wins with 85% HP left.
- If Spinotasuchus opens with Lethal Wound: Vitalize, then Group Cunning Rampage, then Remedy, then Vitalize, then Group Cleansing Strike. Wins with 97% HP left.
- If Spinotasuchus opens with Dispersed Fierce Impact: Vitalize, then Group Cunning Rampage, then Remedy, then Vitalize, then Group Cleansing Strike. Wins with 85% HP left.
Each fight is played out move by move. Spinotasuchus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Legendary counters. Every counter is in the full list below.

If Spinotasuchus opens with…
- Turn 14,800 vs 4,250 HP
- Spinotasuchus uses Precise Piercing Strike1,164 damage
- Fukuimimus uses Vitalize+1,164 HP
- Turn 24,081 vs 1,657 HP
- Fukuimimus uses Group Cunning Rampage2,593 damage
- Spinotasuchus counters with Distracting Counter
- Spinotasuchus uses Precise Piercing Strike719 damage
- Turn 32,813 vs 1,657 HP
- Fukuimimus uses RemedyPriority+719 HP
- Spinotasuchus uses Lethal Wound384 damageDodged
- Fukuimimus counters with Persistent Counter
- Fukuimimus takes 1,603 damage over time
- Turn 44,067 vs 1,657 HP
- Spinotasuchus uses Dispersed Fierce Impact1,746 damage
- Fukuimimus counters with Persistent Counter
- Fukuimimus uses Vitalize+3,000 HP
- Turn 54,067 vs 0 HP
- Fukuimimus uses Group Cunning Rampage2,853 damage
Fukuimimus wins with 4,067 HP left (85%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Fukuimimus is higher level or boosted, this win only gets safer; if Spinotasuchus is, it can turn the result, so check both builds first.
All 333 creatures that can beat Spinotasuchus
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Spinotasuchus beats 120 creatures
MegistocurusLegendaryWins47% HP left
ScutophicyonLegendaryWins24% HP left
TarbognathusLegendaryWins17% HP left
PteraquetzalLegendaryWins17% HP left
KeratoporcusLegendaryWins14% HP left
SkoolasaurusLegendaryWins13% HP left
StegodeusLegendaryWins8% HP left
AnkylomolochLegendaryWins 67%23% HP left
ArctalcesLegendaryWins 63%24% HP left
OvilophomolochLegendaryWins 53%16% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Spinotasuchus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.



