JWA Campaign Course 20: Special Teams

Mixed teams that test everything the campaign has taught. Course 20 has 8 missions across 1 chapter against enemies at level 25–30, with teams of 1 to 4. Clearing it pays 9,000 Game Coins and 5,775 DNA.

How to beat Course 20

Enemies are level 25 to 30 and mix rending and healing. Bring a balanced team above level 25 and focus down the healer before it undoes your damage.

The game's hint: Using creatures higher than level 25 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Special Teams

Fight against varied teams of creatures to test your skills.

What the game teaches here
Rend
Rend deals a percentage of your opponent's max HP on attack.
Heal
Use Healing effects that include Cleanse to get an extra advantage.

Starter missions

  1. Special Teams Mission 1

    Use Rend and Healing abilities to face these varied teams of powerful creatures

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 25 or higher.

  2. Special Teams Mission 2

    Use Rend and Healing abilities to face these varied teams of powerful creatures

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 1 of yours fall

    Game suggests: All slots: Level 25 or higher.

    Rewards
  3. Special Teams Mission 3

    Use Rend and Healing abilities to face these varied teams of powerful creatures

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 25 or higher.

    Rewards
  4. Special Teams Mission 4

    Use Rend and Healing abilities to face these varied teams of powerful creatures

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 25 or higher.

Intermediate missions Clear Special Teams on Starter difficulty.

  1. Special Teams Mission 1

    Use Rend and Healing abilities to face these varied teams of powerful creatures

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 30
    • Boosts capped at 6 health, 6 damage, 5 speed

    Game suggests: All slots: Level 30.

  2. Special Teams Mission 2

    Use Rend and Healing abilities to face these varied teams of powerful creatures

    Rules
    • Team of 1
    • Defeat 3 enemies to win
    • You lose after 1 of yours fall
    • Your creatures capped at level 30
    • Boosts capped at 6 health, 6 damage, 5 speed

    Game suggests: All slots: Level 30.

    Rewards
  3. Special Teams Mission 3

    Use Rend and Healing abilities to face these varied teams of powerful creatures

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 30
    • Boosts capped at 6 health, 6 damage, 5 speed

    Game suggests: All slots: Level 30.

    Rewards
  4. Special Teams Mission 4

    Use Rend and Healing abilities to face these varied teams of powerful creatures

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 30
    • Boosts capped at 6 health, 6 damage, 5 speed

    Game suggests: All slots: Level 30.