Build options
Compare Allosaurus Gen2Create a custom version

Your build

Health
4,500
Damage
1,800
Speed
105
Armor
0%
Crit chance
40%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
0%
Speed reduction
50%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Instant Rend move icon from Jurassic World Alive

Priority.

Target most positive effects opponent. Destroy shields.

Target highest HP opponent. Rend 60% max HP, bypassing Armor.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,8002,700
Speed105145
Armor0%0%
Crit chance40%40%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,272909
131504,0002,386954
142006,0002,5051,002
152508,0002,6311,052
1630010,0002,7621,105
1735015,0002,9001,160
1840020,0003,0451,218
1950030,0003,1981,279
2075040,0003,3571,343
211,00050,0003,5251,410
221,25060,0003,7021,480
231,50070,0003,8871,554
242,00080,0004,0811,632
252,50090,0004,2851,714
263,000100,0004,5001,800
273,500120,0004,7251,889
284,000150,0004,9611,984
295,000200,0005,2092,083
307,500250,0005,4692,187
3110,000250,0005,7152,286
3210,000250,0005,9402,376
3310,000250,0006,1652,466
3410,000250,0006,4122,565
3510,000250,0006,7502,700
26 left
HP 4,500DMG 1,800SPD 105
Simulated battles · Level 26 vs 26 · No boosts

How to beat Allosaurus Gen2: counters that win

Battle level
199 of 494 beat it273 it beats

To beat Allosaurus Gen2, bring Baryothus, the best Epic counter. Use Echolocate, then Patient Fierce Wound, then Instant Resilient Impact to win with about 99% HP left. Overall best: Aliorasuchus (Unique). Allosaurus Gen2: Aliorasuchus, Indolycan and Indoraptor Mattel beat it at level 26, and it beats 273 of 494 creatures.

How to beat Allosaurus Gen2 with Baryothus, move by move

  • If Allosaurus Gen2 opens with Cleansing Shattering Strike: Echolocate, then Patient Fierce Wound, then Instant Resilient Impact. Wins with 99% HP left.
  • If Allosaurus Gen2 opens with Fierce Impact: Echolocate, then Patient Fierce Wound, then Instant Resilient Impact. Wins with 99% HP left.

Each fight is played out move by move. Allosaurus Gen2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,600 / 4,600 HP
VSReady
Allosaurus Gen2, an Epic creature in Jurassic World Alive
Allosaurus Gen2
4,500 / 4,500 HP

If Allosaurus Gen2 opens with…

  1. Turn 13,947 vs 4,500 HP
  2. Turn 23,766 vs 504 HP
  3. Turn 34,565 vs 0 HP

Baryothus wins with 4,565 HP left (99%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Allosaurus Gen2 is, it can turn the result, so check both builds first.

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All 199 creatures that can beat Allosaurus Gen2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 27 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Allosaurus Gen2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.