Build options
Compare EdaphosaurusCreate a custom version

Your build

Health
4,500
Damage
1,000
Speed
115
Armor
0%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
Immune
Swap prevention
75%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Persistent Ferocious Strike move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 2 turns, 2 attacks.

Target lowest HP opponent. Attack .

Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Fierce Rampage move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,0001,500
Speed115155
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,272505
131504,0002,386530
142006,0002,505556
152508,0002,631584
1630010,0002,762613
1735015,0002,900644
1840020,0003,045676
1950030,0003,198710
2075040,0003,357746
211,00050,0003,525783
221,25060,0003,702822
231,50070,0003,887863
242,00080,0004,081906
252,50090,0004,285952
263,000100,0004,5001,000
273,500120,0004,7251,050
284,000150,0004,9611,102
295,000200,0005,2091,157
307,500250,0005,4691,215
3110,000250,0005,7151,270
3210,000250,0005,9401,320
3310,000250,0006,1651,370
3410,000250,0006,4121,425
3510,000250,0006,7501,500
26 left
HP 4,500DMG 1,000SPD 115
Simulated battles · Level 26 vs 26 · No boosts

How to beat Edaphosaurus: counters that win

Battle level
349 of 494 beat it147 it beats

To beat Edaphosaurus, bring Baryothus, the best Epic counter. Use Echolocate, then Patient Fierce Wound, then Blessed Shield Strike to win with about 100% HP left. Overall best: Indolycan (Apex). Edaphosaurus: Indolycan, Cryolophosaurus Mattel and Distortus Rex beat it at level 26, and it beats 147 of 494 creatures.

How to beat Edaphosaurus with Baryothus, move by move

  • If Edaphosaurus opens with Persistent Ferocious Strike: Echolocate, then Patient Fierce Wound, then Blessed Shield Strike. Wins with 100% HP left.
  • If Edaphosaurus opens with Fierce Impact: Echolocate, then Patient Fierce Wound, then Blessed Shield Strike. Wins with 100% HP left.

Each fight is played out move by move. Edaphosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,600 / 4,600 HP
VSReady
Edaphosaurus, an Epic creature in Jurassic World Alive
Edaphosaurus
4,500 / 4,500 HP

If Edaphosaurus opens with…

  1. Turn 14,133 vs 4,500 HP
  2. Turn 24,309 vs 504 HP
  3. Turn 34,600 vs 0 HP

Baryothus wins with 4,600 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Edaphosaurus is, it can turn the result, so check both builds first.

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All 349 creatures that can beat Edaphosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 60 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Edaphosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.