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Indotaurus
UniqueFierceSuperhybrid

Indotaurus

The fierce Indotaurus is a fusion of Carnotaurus and Indominus rex, two predators who have hunted near the top of the Isla Nublar food chain! Could there be a new Isla Nublar alpha in our midst?

Build your creature

Health
4,650
Damage
1,600
Speed
106
Armor
0%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Indotaurus reactive Unlocks at enhancement 5

At the end of the turn, after dealing a critical hit.

Self. heal 20% of max HP.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,6002,400
Speed106146
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,8251,316
2315070,0004,0161,382
2420080,0004,2171,451
2525090,0004,4281,523
26300100,0004,6501,600
27350120,0004,8821,680
28400150,0005,1261,764
29500200,0005,3821,852
30750250,0005,6521,944
311,000250,0005,9052,032
321,000250,0006,1382,112
331,000250,0006,3702,192
341,000250,0006,6262,280
351,000250,0006,9752,400
Level 26HP 4,650DMG 1,600SPD 106

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Fierce Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

active · Move 2

Intimidating Impact

Lv 21+Delay 0Cooldown 1

Lowest HP opponent. destroy shields.

Highest HP opponent. bypass armor, attack 1.5x; vulnerable 50% for 1 turn, 2 attacks.

active · Move 3

Cleansing Rampage

Lv 21+Delay 1Cooldown 2

Self. cleanse all negative effects.

Highest HP opponent. attack 2x.

active · Move 4

Revenge Taunting Cloak

Base / secureLv 21+Delay 0Cooldown 3Priority

Self. cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns; taunt for 1 turn.

revengeLv 21+Delay 0Cooldown 3Priority

Self. cloak: 75% chance to dodge 66.67%, next attack 2.5x for 2 turns; taunt for 1 turn.

Variant details →
Counter, swap & passive abilities 5
Lv 21+Delay 0Cooldown 0

Attacker. destroy shields.

Highest HP opponent. bypass armor, deal 33.41% of max HP as damage (rend).

on escape

Pesky Alert

Lv 21+Delay 0Cooldown 0

Self. cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns.

on escape

Pesky Alert

Lv 21+Delay 0Cooldown 0

HP 50%

Self. cloak: 75% chance to dodge 66.67%, next attack 2.5x for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Indotaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot