Fierce Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.

The fierce Indotaurus is a fusion of Carnotaurus and Indominus rex, two predators who have hunted near the top of the Isla Nublar food chain! Could there be a new Isla Nublar alpha in our midst?
Enhancements unlock at level 30.
At the end of the turn, after dealing a critical hit.
Self. heal 20% of max HP.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,650 | 6,975 | |
| Damage | 1,600 | 2,400 | |
| Speed | 106 | 146 | |
| Armor | 0% | 0% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,825 | 1,316 |
| 23 | 150 | 70,000 | 4,016 | 1,382 |
| 24 | 200 | 80,000 | 4,217 | 1,451 |
| 25 | 250 | 90,000 | 4,428 | 1,523 |
| 26 | 300 | 100,000 | 4,650 | 1,600 |
| 27 | 350 | 120,000 | 4,882 | 1,680 |
| 28 | 400 | 150,000 | 5,126 | 1,764 |
| 29 | 500 | 200,000 | 5,382 | 1,852 |
| 30 | 750 | 250,000 | 5,652 | 1,944 |
| 31 | 1,000 | 250,000 | 5,905 | 2,032 |
| 32 | 1,000 | 250,000 | 6,138 | 2,112 |
| 33 | 1,000 | 250,000 | 6,370 | 2,192 |
| 34 | 1,000 | 250,000 | 6,626 | 2,280 |
| 35 | 1,000 | 250,000 | 6,975 | 2,400 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Lowest HP opponent. destroy shields.
Highest HP opponent. bypass armor, attack 1.5x; vulnerable 50% for 1 turn, 2 attacks.
Self. cleanse all negative effects.
Highest HP opponent. attack 2x.
Self. cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns; taunt for 1 turn.
Self. cloak: 75% chance to dodge 66.67%, next attack 2.5x for 2 turns; taunt for 1 turn.
Variant details →Attacker. destroy shields.
Highest HP opponent. bypass armor, deal 33.41% of max HP as damage (rend).
Self. cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns.
HP ≤ 50%
Self. cloak: 75% chance to dodge 66.67%, next attack 2.5x for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Indotaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot